Tuesday, September 19, 2017

Review: Danganronpa V3 Killing Harmony

Note: I'm still wading through the blood in the meat of DV3KH, and you can't take screenshots past the first chapter, so this review should be pretty spoiler free.

Review: Damn, that's one long prologue, Danganronpa V3 immediately feels like a beefier game than its predecessors, allowing you to explore more of the Ultimate School and meet a new generation of classmates who will soon be doing dirty deeds to each other. The game is certainly better and sharper looking too!

The long intro isn't helped by the charmless antics of the Monokub bears as they pop in and out to intercede. That's before the one-and-only Monokuma shows up to start proceedings properly. At least he has the decency to mock the length of the game's intro!

In between all the tutorials, we find the usual bat-shit crazy Ultimate this, that and other students. Around the school, there's lots of places for murdering to be done, and plenty of tools for job. If you've never played a Danganronpa game before, then it makes for a useful if extended intro, navigating the halls, using the map properly, looking for clues and guessing what will happen next.

Then, the diabolical plans come into play as the 16 students get the obvious "here's an easy escape route" out of their systems, via a neat 2D platform mini-game. They bunk in for the night and wonder how they will get out of the Academy sealed inside a very massive budgie cage, alive.

On with the killing

The first death and the ensuing class trial thankfully pick up the pace. Once the crime has been discovered, you learn to use the Focus View to see what's important in a room, clicking on everything is essential to progressing the story, sometimes more than once as views, people and rooms change.

Without giving too much away, it is easy to see where the various avenues of investigation fall down or stand up, especially if you've ever played a previous version or seen an episode of Dexter or CSI. Evidence and stories are gathered as Truth Bullets, with a smattering of dark humour, funny discoveries and huge amounts of cod emoting from the cast of increasingly defensive characters.

There are characters you will love, those that you hate, but most have dark histories that can skew your loyalties one way, then the other. Danganronpa remains one of the few games that can put you through such an emotional rollercoaster, even if the over-acting will take the edge off for some.


Then we're off to the trial, the one bit of the series I really don't like, with its increasingly infuriating truth bullets and seemingly random word blasting. This long, drawn out process of elimination is often confusing and badly-explained, especially at the higher difficulty levels and is definitely a trial to get through. The new games don't really add much other than variety, Scrum Debates feel pointless with the whole class shouting at each other, the rhythm section feels out of place, while the car racing Psyche Taxi game could make a good freebie title in its own right.

Trial by twists, and twisted by the trial

The further you get into the story, the deeper the plots the become, with more clues, more lies and deceit, and the body count soon mounts up. Trials get more complicated and the twists come thick and fast. It is easy to feel overwhelmed at times, but speeding through the pleas, anger and denial means you lose some of the raw edge to the game, so I recommend persevering and taking your finger off the advance button.

Between the trials, there's a little personal time where you can get to know your classmates better and befriend them with gifts, but that's always felt a rather tacked-on part of the series.

There are a few annoyances in D3, most of which run through the series. Primarily that if you investigate things randomly, then some of the information appears out of sequence. It always seems best to talk to people first, then look at the evidence, but that removes some of the freedom to explore how you like.


Then there are the annoying trial games, especially at the higher difficulty levels, even with the gimmicks and assists it offers. I'd be delighted if there was an option just to fill out the comic strip timeline, the last act of any trial, as a substitute for someone who just wants to play through the story.

However, the game is held together by its gut-shredding plot, the gruesome finales and that stomach-churning need to know who will come out at the end. With superb, lunatic, character design, the game holds its charm, while the vivid, lurid, colours in the world help Danganronpa V3 rivet itself to your eyeballs.

Price: £TBC Amazon UK, $39.99 Amazon US, PSN: TBC
More reviews
Score: 9/10
Dev: NIS America
Size: 3GB
Progress: Single figure class


Semispheres bongs its way to the Vita

French team Playscope's Semispheres won many plaudits based on the PC release back in 2016, now us Vita owners get a go at this ambient, dual-sided puzzler. Plan ahead as you work on the left and right on the screen, and trigger the parallel puzzles to get both of your half-heroes through to the end of the level.

Chaos Child confirmed for October with new trailer

PQube hopes to continue with the success of Stein's Gate and its sequel with the Chaos Child visual novel causing a ruckus among western Vita owners next month. Part of the sprawling Science Adventure series, it takes place in the same world, but has an interest in altenate realities rather than time travel, likely with the same twists and turns, and a high level of emotional involvement.

Chaos;Child will release in Europe on October 13, and North America on October 24.

13 Sentinels trailer shows off some stomping, skulking, running gameplay

The previous sneaky looks at Vanillaware and Atlus' 13 Sentinels have been purely art-based, but in this new TGS trailer, we get to see some "action", if you like people running, walking and the ankles of a great big bot doing a little stomping. The game, from Dragon Crown's George Kamitani's could still be anything, but is definitely the most interesting thing out of the show.

With a "coming 2018" tag at the end, and Vita still listed as a format, is this final farewell to big budget Vita games? Looks like it since there was no new hardware on show from Sony, so enjoy the Vita while it lasts.

Monday, September 18, 2017

Ys VIII is your UK retail Vita No. 1

Falcom's new RPG only went on sale on Friday, so I'm assuming most of these were pre-orders, but Ys VIII: Lacrimosa of Dana is the Vita retail No. 1, for whatever that's worth. I don't see the PS4 version (same price) in any list, not even the PS4 dedicated chart, so while the figures are probably minuscule, the Vita version at least gets a bit of kudos for making an effort.

1. new Ys VIII: Lacrimosa of Dana (Falcom
2. + Metal Gear Solid HD (Konami)
3. - Minecraft (Mojang)
4. + Killzone Mercenary (Sony)
5 - Call of Duty Black Ops (Activision)

Chart information Copyright UKIE


Sunday, September 17, 2017

Take your VitaminX and Apples for your Vita (JP)

Guess Idol games are in vogue in Japan, here's a couple of new clips highlighting some of D3's VitaminX Destination action and whatever the heck Honeybee's Apple Polisher surprise movie is. Too tired to even look these projects up right now, comment if you know what the heck is going on!


Friday, September 15, 2017

Heart Forth Alicia coming 2018, new video

The gorgeous Metroidvania platformer Heart Forth Alicia is still coming to the Vita with work well underway. As is often the way with these Kickstarter projects it's taking a while, and developer Alonso Martin is battling multiple issues to get the game done. That's put it into a mid-2018 release period, but given the amount of Vita games out soon, that's no bad thing.

For backers, a PC/Mac demo is now available to see how progress is going, I'll let you know what I think of it. For everyone else, here's a video of it in action.

Ys VIII Lacrimosa of Dana launch trailer and exclusive DLC

Out now in Europe, Falcom's Ys VIII Lacrimosa of Dana is a massive RPG adventure and the PS Vita version comes with an epic limited edition and a bunch of exclusive DLC (list below). Check out the launch trailer to meet the characters and storyline.



PS Vita DLC List: Deserted Pirate Adol, Deserted Pirate Laxia, Deserted Pirate Sahad, Deserted Pirate Hummel, Deserted Pirate Ricotta, Deserted Pirate Dana, Tropic Swimwear Adol, Tropic Swimwear Laxia, Tropic Swimwear Ricotta, Tropic Swimwear Dana, Hug Hug Feena, Hug Hug Lilia, Hug Hug Dark, Stylish Glasses Set, Stylish Sunglasses Set, Ancient Mask Set, Free Set 1, Free Set 2.


Dangaronpa V3 character trailer as release nears

The latest bunch of unfortunates-turned-murderers line up for the camera as we rush toward the launch of Danganronpa V3: Killing Harmong, perhaps the biggest of the last Vita releases.

I'm already wading into the review and rushing toward the second trial, the game is everything you'd hope for if you've experienced the first two murderfests! There's plenty of twists, bearish humour and some clever use of graphics. If you missed the demo, check out this gameplay clip.


Summon Night 6 finally nears release

After a protracted period of approval, the strategic RPG Summon Night 6 is almost ready for release, having passed QA with Sony Europe. So, Gaijinworks has dropped a new trailer to renew excitement for the game.

You might want to go for the physical release, as the game comes with a chunky manual that you'll want to refer to during the many battles that await. With a lengthy adventure ahead of you, there's also 60 Endless Domain's levels to conquer once you finish the main game. Hopefully it will ship across all areas on the 27th September


Thursday, September 14, 2017

Ratalaika shows no Distraint with another Vita release

Psychological horror Distraint may look a bit cartoony, but it looks every bit as eerie and scary as Home and Uncanny Valley with sepia 2D visuals, haunting tunes and a disturbing story. As a Deluxe Edition, it comes with a revised interface, updated animation and audio on the Steam original.

The game offers a full dose of 2D psychological horror, developed by Jesse Makkonen, where you play an ambitious young man named Price. In order to secure a partner position within the famous company he works for, Price seizes the property of an elderly woman. In that very moment he finds out the price of his humanity. This is his story and the tale of his regrets...

Wednesday, September 13, 2017

Vita sales lurk under 4K in Japan

Vita hardware sales are down just a few this week in Japan, at 3,913 according to Media Create data. How low can we go? Is the question on no one's mind, but these numbers have to have some impact and Sony and when it decides to kill off the Vita.

Even then, with decent levels of software support coming for at least another year. This week's new entry is the visual novel Kono Subarashii Sekai Ni Syukufuku Wo aka KonoSuba from 5pb, based on the light novel series. This underwear stealing adventure sold exactly 7,000 copies to land just outside the top 10. The PS4 version sold just 44 copies more.

Down at the bottom of the top 20 Minecraft lingers on for Vita selling another near-3,000 copies! Out this week is Touhou Sky Arena from Mediascape, a girl-on-girl witchy flying combat game, which is unlikely to help sales of anything much.


New Tokyo Clanpool screens ahead of Japanese demo

Having just reviewed Mary Skelter, its kind of good to see the DRPG genre rolling on with Tokyo Clanpool. What's not so good is to see a complete lack of innovation in this latest Compile Heart game. Dress it up any way you like, it is still the same old format. Given Kadokawa's The Lost Child is heading west too, I guess this won't be far behind.

 That's to the extent that every DRPG now seems to have to have a boob rubbing fan service element (I've missed out that screenshot). Anyway, a Japanese demo is out on the 25th for those with JP PSN accounts, ahead of the full game release on October 5th.
 In the game, a top notch team of Japanese politicians of the “Cyber Tactics Cabinet,” - all girls, wade into battle against the latest demonic threat to menace Tokyo, an inverted tower city.

 While the interface screens have had some major work on them, the rest of the game is highly traditional DRPG territory. Check out the Japanese site here.

Tuesday, September 12, 2017

Review: Mary Skelter: Nightmares

Why can't Japanese developers put the basics in a manual? Why does the start of every RPG require half an hour of furiously tapping X for banal conversations with about 10 useful bits of information buried in the text, desperately wanting to just play the bloody game? (Yes, I know there's auto proceed and skip options, but they don't really solve the problem).

If you survive the mandatory preamble that litters the opening of Mary Skelter: Nightmares, then you have do indeed have a bloody (if pink) step-by-step role player to enjoy. Blood is at the heart of a collection of fairy tale characters dragged into a crazed sentient prison, with the surviving few trying to defeat the monsters that roam within. Blood powers their weapons, their transformations and you can lick your bleeding friends to gain health (yuk!)

The big eyes in the walls and giant clocks do sort of make sense for a nightmare prison, less so the comfy sofas. But, it soon becomes clear that the fairy tales are tied to the living prison, and as you clear Chapter 1, at least the pace picks up and the outbursts of chatter tail off.

In play, as in Compile Heart's Moero games, lone-boy Jack acts as a helper to the all-action girls. He feeds them supplies and health packs as they battle with swords, bows and playing cards, or use their range of elemental skill attacks against the demons. He must also keep them in check, as too much blood can trigger Hulk-like lady rampages that can rip your happy party to shreds.

Mixing saving the game using a Rabbit Hole pop-up tent with returns to base to stock up is always wise. That is, unless you find the wandering merchant, or benefit from one of the jail's regular bonus rounds. As you get going, there's a brisk pace with exploring, battling and scuttling away wounded.

As your party levels up, few beasts really pose a challenge until you get to the end of level Marchen guardian, when you suddenly find your health packs and attack skills are woefully inadequate. So, you'll need to grind, grind, grind a few levels to build up enough stamina. To make things worse, they can appear randomly and chase you to ensure you never really feel safe.

Jail House Rock

During this panicky run-around, you'll find the prison is also full of locked or sealed doors, gaps, holes you can't yet get over, cracks in the scenery and fences that you can tear through, or find a hidden switch to activate. Using the girls' blood abilities to overcome these obstacles, there's a fair bit of back and forth to explore all these nooks and crannies, but it adds to the fun and sense of completion.

At Dawn Base, a hero's retreat from the madness, you can go round the rooms and treat the girl's with gifts of interior decor pieces to boost your relationship with them. A laboratory allows party members to change jobs or boost the number of expansion slots, and muck around with their blood types. The Solar Order provide collecting missions, most of which you'll probably complete before you knew they existed, rendering these white-gowned loons rather pointless.
In Mary Skelter Nightmares, killer shoes are a feature
The Blood Weapon Factory can be used to modify blood attacks, all of which is just a complex way of upgrading weapons to take down the different types of demons that use the same old fire-water-earth-air weakness system. A store provides some basic essentials but is soon underpowered compared to what you need!

As a kind of mini-game, there's a rather tame touchscreen rub-the-lady feature to "purge" them of their impurities, likely an added extra inspired by Criminal Girls, but totally pointless and rather demeaning the game.

Deeper into jail

As you explore look out for Emotion Points, these help you get along with the prison, which has peculiar needs, but even this feature feels like a tacked on extra.

Getting deeper into the game and using the girl's job swap feature and their advanced skills, you can line up a formidable force to beat down the Marchens, but there's nowhere near enough coherent story or must-do-quests or side quests to really push you to the later stages beyond the Downtown and further.

While we await Demon Gaze II, Mark Skelter will do nicely, as its pretty much the same old experience. The enemy graphics have had a bit of a makeover, with 3D animations, but they still make little to no sense in the scheme of things. I suspect someone in Japan has a random-monster-create-o-meter for all these games!


The usual gripes also apply, why does every treasure chest hold some shitty bangle and not actual treasure, where's the variety of armour or special powers through unified kits? Can't the developers try anything in that direction?

Otherwise, the text UI takes too long, slows up play and is plain dumb. The game is also weighed down by too many systems, making it easy to miss something that could make your life a lot easier.

But, if you ignore the "Now that's what I call role playing 1997!" feel to it, Skelter a fun, slightly mad romp, that does little with the great history of the fairy tale characters it co-opts or goes far enough with the whole Nightmare motif!

Price: £39.99 Amazon UK, $39.99 Amazon US, PSN: TBC
More reviews
Score: 7/10
Dev: Idea Factory/Compile Heart
Size: 3GB
Progress: Westside/eastside all the bloody same!

Friday, September 8, 2017

Japanese Vita video Friday

Loads of visual novels are steaming to the Vita across the rest of the year and into 2018. I know nothing about most of them, so just enjoy the music, chatty madness and visual stylings! Also a few new Itadaki Street videos, if you fancy a spot of import board gaming in the FF and DQ universes.

Butterfly Incident (Idea Factory)


Rejet (three games)




Thursday, September 7, 2017

The Lost Child confirmed for western release

NIS America continues to bring the Vita goodness with the news that The Lost Child from Kadokawa will travel west. A very brief announce trailer, but there's basically another big dose of RPG action with big scary monsters, but more of a sinister tone than some of the fantasy fare.

The story follows a journalist on the trail of the weird and occult, who is investigating a series of suicides, leading to the monsters lurking a series of 99 levels. We only have a 2018 release date, but that's good enough for now and helps bulk out next year's list further.

Jobs for the girls in Mary Skelter

I'm in the early going of my review for Mary Skelter and after the usual explain-athon, am starting to quite like it. Idea Factory has a new update showing off the game's Job System.

This lets you change a Blood Maiden's abilities and appearance, which will allow you to access a completely different set of equipment and skills. Each Blood Maiden has a unique list of jobs to choose that's based on her combat style. Some are able to choose special jobs like "Item Meister," which allows her to use items in battle, or "Poet," which allows her to use music to support her party. There are over 20 jobs to choose from so you can customize your own Blood Maiden team!

























Wednesday, September 6, 2017

Vita sales fall below 4K in Japan for the first time ever

Can we call the Vita venerable yet? The near-seven-year-old console is certainly approaching EOL, but developers still keep kicking out the games for it.

While we are still in the late summer slump, new games are starting to arrive, so you'd hope some Japanese gamers could be keen to pick up a new Vita, even as Switch continues to dominate Japanese gaming.

However, sales have dipped below the mystical 4,000 mark, even if sales are only 100 down on last week. Still, as a psychological barrier, it is disappointing. Is this the start of the slide to Xbox One territory? Or can the lively roster of games keep it kicking to the end of the year, or at least until Sony blinks and pops up with a Vita 2 in a couple of weeks?



Interestingly, psychological barriers are what makes companies do things, such as marketing, price cuts, new models. But Sony seems traumatised by the Vita and has done literally nothing for two-some years. It really is the strangest of situations for a console, slowly removing apps and features, despite the user base that loves it fiercely.  

On the games front, Gust's Nights of Azure 2 on Vita outsold the Switch version by 7K to 4.4K, but the PS4 edition dominated with 18K, even then that's hardly a stellar launch.

Everybody's Golf 2 hit the No. 1 spot in the Media Create chart on PS4 selling over 100K, a game that there's no reason at all it shouldn't be on Vita! It has turn-based play, even though all players 'play' at the same time, so no need for a fast network, and the handheld could easily handle the social side. Likely the blame lies with Sony for this, as Clap Hanz has done stellar work on the PSP and Vita.

Tuesday, September 5, 2017

Review - Licky the Lucky Lizard Lives Again

I'm not sure what it is with poorly-proportioned animals and these type of endless games. On the Vita, we've had Hungry Giraffe craning his ever-long neck skywards and now there's Licky the Lizard using his impossibly long tongue to keep ahead of the lava bubbling up the tube he's fallen into. 

By mixing swinging and leaping, and sticking his tongue to one of the platforms higher up, Licky must stay ahead of the flow which accelerates the longer he survives. This does mean that you die a lot in the early going, trying to figure out what to do and which strategies work. 

Playing the tutorial a few times will give you a marginally better chance of survival, but in the mayhem of the normal game, dying is oh-so-easy. The additional skill of being able to throw rocks to destroy platforms in your way can help, but also confuse as you aim to bag a big combo score.

Also, the game is impossible to take a good screenshot of, so enjoy this video instead! As you can see swinging and aiming sideways is the key to big scores rather than just thinking vertically. 



Simple in its looks, which is no bad thing for a solo indie effect, the focus is on replayability. Licky does have that just-one-more-go appeal, and the further you get, the more upgrades you unlock like double jump, ability to hold more rocks and greater multipliers to boost your score. Watch a decent player making effortless leaps around the screen may drive you crazy, but persevere and you should be able to notch up a decent score. 

Note, this game did ship with some bugs, but a recent patch seems to have fixed those issues. 

Price: £2.49
Score: 7/10
Dev: Bez Does Games
Size: 92MB
Progress: Chameleon slow (over 25K)! 

Monday, September 4, 2017

Steamworld Dig 2 dated for September

A Cross Buy purchase, Steamworld Dig 2 from the highly dependable Image & Form will hit the Vita and PS4 on 26th September for £14.99/$19.99 after a short burst of Nintendo Switch exclusivity.

Featuring new levels and tools plus upgrades, a new heroine in the form of Dorothy McCrank and a roster of new characters to enjoy. Check out the Switch gameplay, can't imagine the Vita version looking too much different, if a little less sharp.

Reverie goes physical in Asia

EastAsiaSoft has linked up with New Zealand-based studio Rainbite Limited to bring Vita action adventure Reverie to Asia in early 2018. Reverie will launch digitally on the PlayStation Store and as a physical Limited Edition, sold exclusively via retailer Play-Asia.com.

Reverie is strongly inspired by Earthbound and The Legend of Zelda. Players take on the role of Tai, a young boy on summer holiday who is exploring Toromi Island. With angry spirits threatening the safety of the island's inhabitants, Tai must venture through dangerous dungeons and across a variety of environments to put the spirits to rest.

Sunday, September 3, 2017

Utawarerumono: Mask of Truth LE unboxing

Utawarerumono: Mask of Truth brings a mix of strategy and visual novel, spread over 80 hours. Mixing political intrigue to experience, relationships to build, and battles to win, the LE comes with some comforting items to help on the long journey. including a pillowcase withYamato priestesses Uruuru and Saraana. Check out the full reveal here...

Thursday, August 31, 2017

Demon Gaze II gets a Welcome to Asteria trailer

The old Demon Gaze battles may be a distant memory, as the Kadokawa/Experience RPG came out in 2014. So here's a new trailer to remind folks, or newer Vita owners, of what they are missing. It shows off some of the monsters you'll encounter in the dungeons in a blink-and-you-miss them style.

The original was perfect old-school RPGing, so here's hoping the new version hasn't been overly tweaked or laden with dense mechanics. NIS America are on publishing duties with the game landing mid-November.

Shovel Knight King of Cards digs 2018

Shovel Knight is one of the best-supported games outside of Killzone Mercenary, with a near endless supply of content. That comes to an end as the final chapter looms large in 2018. King of Cards offering four new realms to bash and dig through, more monsters to mash and plenty of hidden treasure. There's also a new card battle mode, naturally, to increase or blow your riches on!


Media Create chart data and Famitsu scores

Vita sales fall by 1,000 to 4,080 despite a couple of new titles arriving in the Media Create chart, which isn't a particularly good sign. Worse is the low sales of an all-new title like The Lost Child, which means developers are likely to be hopping over to Switch faster. At least Yomawari outsold the PS4 version by a few copies!

All eyes on Sony's press event to see if Sony gives up or wants to fight on.


Media Create sales:

08 Yomawari: Midnight Shadows (Nippon Ichi)- 8,255 / NEW
17 The Lost Child (Kadokawa) - 3,658 / NEW

Famitsu reviews:

Antiquia Lost – 7/7/7/7 [28]
Iwaihime: Matsuri 8/8/8/7 [31]
Moujuu-tachi to Ohime-sama 8/8/8/7 [31]

Licky The Lucky Lizard Lives Again leaps this way

Licky The Lucky Lizard Lives Again is an endearing looking 2D, arcade-style, endless platformer. Stuck in a lava tube, Licky uses his extensible tongue to keep on climbing. Players compete to climb higher and survive longer than friends and other players on online leaderboards.

Licky's long tongue can be used as a unique grappling mechanism to swing to higher platforms, as well as collecting health packs and projectiles. By combining consecutive grapples together, players can build their multiplier and earn points even quicker!

With unique levels each time you play, and six upgrades to unlock, it looks like great fun! Licky costs $2.99/€2.99 and is out tomorrow (next week in the US).

Tuesday, August 29, 2017

Sony Japan's press event set for 19 September

Up bright and early in a few weeks for Sony's big Japan press event ahead of Tokyo Game Show. Set your alarms for 8AM UK time on 19 September (Midnight PST or stupidly early for east coast America).

Sony's line-up of listed events and titles doesn't mention the Vita once, which is a pretty gloomy way to start, but with plenty of third party releases still to hit Japan, you'd hope Sony would have at least one partner on board.

UPDATE: The event came and went, jump to about 9 minutes into the video for a rerun


Will the company take the fight to Nintendo with an updated Vita or other portable/hybrid? Or will it let Nintendo walk in and dominate portable gaming forever? If so, then will Sony start publishing on the Switch?

Livestream link now active! Either way it will be interesting to find out how they spin it, since focusing on PSVR isn't getting them anywhere fast and PS4 is being ran hard by Switch showing there's life in the portable concept yet.

Having been suggesting the PlayStation 4 Portable for three years now, will Sony finally have the balls and the budget to do it?

Windjammers flies today

Riding the breeze of retro nostalgia, DotEmu finally brings the frisbee SNK NeoGeo title to the Vita and PS4. Announced a year ago at PlayStation Experience, there's a lot of rose-tinted glasses love for the game, but will it meet expectations?

Weighing in at just 46MB and costing £11.99 on PSN, you might want to do your research. It features multiplayer, but is only local on PS4, six levels and characters, plus a couple of mini games thrown in.

Saturday, August 26, 2017

Secrets of Mana screenshots

Following hot on the heels of the announcement video are some official screens of the game in action. We even have a packshot, even though the press release says the game is only getting a digital release, so perhaps that might change.







Yomawari Midnight Shadows gameplay trailer

If you're up for more Yomawari after the first dark and spooky adventure, or you missed the game, check out the gameplay of the sequel which is a bigger and better game. It is still based around the same tight and revealing engine where the girls get lost in the dark of the big outdoors. Lots of cool effects and twists in the work, judging by this clip.

Shantae Pirate Queen's Quest trailer

The major update for Half-Genie Hero features a total re-imagining of the base game’s play style, theme, and storyline. You’ve played the genie-half, now experience the other side of the story! As the villainous pirate Risky Boots, your quest is to travel Sequin Land in search of the components needed to conquer Sequin Land and defeat the Half-Genie brat!

Mecho Tales gets a proper trailer

We've seen plenty of Twitter video clips of Arcade Distillery's Mecho Tales, but nothing in gorgeous hi-res. Luc Bernard has fixed that now with a gorgeous look at the bright platformer. It features Little Thief and Angel as protagonists fighting their way across 20 levels of platform mayhem.

Note, we're still waiting for Plague Road in Europe, last boxes are being ticked for certification and so on.

Danganronpa V3 demo trailer

The demo of NIS America and Spike Chunsoft's latest murderfest is out now on US, no sign of it in the EU, (but it is on PS4 if you're multiformat). If that applies, you can now have a preview play of Danganronpa V3, if not check out the demo gameplay video.

Preorders up for Secret of Mana 3D remake for early 2018

Just when I get used to slating Square for not bringing great games (like Setsuna) west, or not bringing Dragon Quest Builders II to Vita at all, they manage to get back on my good side with this type of antic.

Casually, out of nowhere, we get the news that a total 3D remake of the original Secret of Mana will land on Vita and PS4 on 15th February 2018, with a global matching digital-only release. It may look a bit Chibi (Check out this conflicted opinion from a big fan of the series) but its another big Vita release for 2018.

Features include:
  • Audio Updates – including a newly arranged musical score and voiced characters
  • 3D Graphics - revamped visuals for the entire game; a vivid, Mana-filled world rebuilt in 3D for the first time
  • Upgraded Gameplay – the original system has been reworked in an effort to realise a modern action-RPG with improved gameplay
  • Dialog scenes added – several core scenes from the original story now newly visualized in-game
DLC pre-orders include special character costumes, with a Moogle Suit for Randi, Primm and Popoi, Tiger Two-Piece for Primm and Tiger Suit for Randi and Popoi. Actually, there's no pre-order button for the Vita version, but I guess we'll still get the pre-order DLC costumes.

Perhaps that's the Mana team have been so busy and titles like Adventures of Mana were so tetchy in development and the pixel conversions from iOS editions took forever.

Wednesday, August 23, 2017

Indie Vita dev update

As the bigger publishers move their focus to Switch, The Vita community is increasingly reliant on smaller developers and publishers for Vita games. Here's a look around the caves of #VitaIsland where the coders are hard at work.

You can check out Twitter for the regular posts from a bunch of teams working on Vita games:

Rainbite for Reverie (daily posts and a new dev blog)
Behind the Stone for Sir Eatsalot (regular updates)
Valfaris (lots of art and WIP imagery)
Luc Bernard plenty of Mecho Tales update
These are the few that spring to mind, do tweet me with links to other regular posters!

But there are still loads more that are working quietly under the radar. Some won't talk about a game at all until Sony "magically" announces it, others are just too busy juggling real life and coding to have much of a social media presence.

Canadian team Celcius are still hard at work on space explorer, combat and trading game Drifter, with this March build showing the game coming along nicely. First announced in 2014, the game will be done when it's done, but is definitely something to look forward to as the Vita remains pretty bereft of spacy fun.



Kickstarter is definitely on the way out for Vita, but there are still dozens of titles in progress and while news can be sketchy, stuff is still happening. This often coincides with devs having a PC or other version to prioritise.

The Muv Luv team recently announced that the major goal of its Kickstarter was done, and "we can now resume PS Vita development of the trilogy. We apologize again for the severe delays, and like we said before, we'll fully commit to them and will get most of the items in our checklist done before the year ends."

Vita over 5K in Media Create chart data plus Famitsu reviews

Cripes, DM! The Vita has sold almost 5,200 units in Japan last week, breaking a 14-week run of being stuck in the 4Ks, and that's with no new games entering the chart. Minecraft sticks around at No. 19 with another 4K units, bringing it close to 1.2 million boxed copy sales in Japan.

With plenty of new stuff on the way, including Yomawari: Midnight Shadows and
The Lost Child out tomorrow, and more as we speed out of summer place your bets for 4,5 or 6K next week?



Over in Famitsu land, the latest scores show Undertale being well received in Japan, Nights of the Azure should do well with an import boost as its coming west on Vita, and I have no clue what Crank In is.

Undertale  – 8/9/8/8 (one point more than Sonic Mania)
Nights of Azure 2: Bride of the New Moon – 8/8/8/7
Crank In – 7/7/8/7

Demon Gaze II and Tokyo Tattoo Girls release dates revealed

Some actual Vita news from Gamescom, holy cow! NIS America has dropped release dates for the sequel to the much loved Demon Gaze and the slightly more quirky Tokyo Tattoo Girls.

Both games are arriving in North America on November 14 and for Europe on November 17. Here are some new TTG pics to celebrate. Demon Gaze II will hopefully still have a fan base, with the original one of the purer RPGs that was total fun to play, without the developers mucking around with silly or boring extra mechanics.




Tuesday, August 22, 2017

Ratalaika sneaking FPS roguelike One More Dungeon onto the Vita

One More Dungeon is a first person shooter roguelike coming to us via Stately Snail and Ratalaika, with procedurally generated first person levels and pixel-art graphics. A roguelike, originally on PC/Steam, that places you in the shoes of a nameless adventure seeker, your job is to reach the final level deep within the dungeon and destroy the obelisks that are used by forces of Evil to invade his world.

If you remember the original Wolfenstein or Hexen, this should toll a few bells, hopefully the Stately Snail folks in Russia can expand the maps up and down for future versions, although the original came in 2015, so perhaps that ship has sailed.


Getting there won't be easy though as lots of enemies stand between you and your goal, but the good news is you can use all kinds of melee weapons, magic staffs, and antique artefacts to blaze your way through.

  • Fusion of old school FPS and Roguelike games.
  • Procedurally generated levels.
  • 30+ types of enemies and 80+ items.
  • A parallel universe with manually created locations.
  • A Sanity level that can reduced by using artefacts acquired in-game.
  • Customisable gameplay in the form of modifiers that can be tweaked prior to playing, to tailor make the gameplay to one of your choosing.

The game is slated for release later this year!

Monday, August 21, 2017

Time travel puzzler Still Time lands on Vita next week

Reminding me a tiny bit of Stealth Inc., Sony has just put up a blog post for Still Time, a light and time bending puzzler with some stylish effects to light up a little pixel world. The game from Alan Zucconi is out next week and Cross Buy with PS4.

Check out the blog for a few more details, key to which is that you can assist and hinder your other selves as your travel, but all the good stuff is in the atmospheric video.

Sony teasing the reveal of something new for PlayStation

Common sense says this has less than 0.1% chance of being a new Vita, but just in case, I'll put this here. Most likely it isn't something "new" at all, but some random PS4 bundle, it looks very sports car, os Gran Turismo GT Sports? Or possibly, a PS4/PSVR package or an even cheaper PS4 Slim design.

UPDATE: As expected, just a new Gran Turismo Sport LE, pretty but hardly new. However, I hope Sony noted all the requests for a new Vita in the comments of the original post. There is still much love.

For actually "new" it could be a hardware extender, augmented gaming kit, a breakout box or external storage option, there are many things it could be, but would they really be teased like this?

But, just in case Sony wants to go toe-to-toe with Nintendo Switch, then there's always that faintest of hopes for a Vita Pro or PlayStation 4 Portable Player. Guess we'll find out at one of Sony's upcoming events. Anyway, definitely none of them, whatsoever, obviously!

Sony isn't officially at Gamescom beyond a booth, and Paris Games Week is at the beginning of November, so I'd expect an out-of-sequence reveal to stand apart from all the other news. Since there's no timer on reveal, stay tuned!

Friday, August 18, 2017

Review Undertale

The sheer excitement for Undertale, stemming from its E3 announcement for the Vita and PS4, isn't exactly borne out when you first get started with the game. You, a Simpson's shade-of-yellow pixel character, meander around a simple-looking realm of the undead, meeting a bizarre roster of characters.

The million-selling PC title, which I've never played, comes to the Vita and fits perfectly on the small screen. Text is readable, controls are tight, jokes are universal and those pixels are as crisp as ever.

Stick with the game beyond the opening house and snow village 'Snowdin', and you soon get a grasp on why the game is so loved. Firstly, there's the sense of humour, which varies from edgy school grade jokes to punchlines delivered long after you'd forgotten about the feed.

Then, there's the non-puzzle puzzles, RPG in-jpokes, the mystery unopening doors, the backstory to even the most generic of characters, that in other games live and die without so much as a "how do you do?" Finally, there's the sense of tragedy and loss as the tales of the monsters and the underworld are told.

Undertale is unique in that you don't actually have to fight any of the enemies blocking your path. Simply fleeing will avoid the early encounters, while playing with dogs using sticks or balls, petting creatures, outwitting them, or ignoring their attacks or responding to them in other ways can help you avoid engagements and win one of the game's true endings. The further in you go, the more complex these non-fatal battles become.

Undertale the anti-battle adventure

If you do end up in battle, your heart takes center stage in a small bordered arena, where enemies will launch various attacks. Staying still will outfox some foes, while moving is an essential for other attacks. They are colour-coded, so once you get the rules, you can master the battle, even earning back health points. But why battle, when ghostly music can frighten opponents away? Just one of the many other ways of slipping past a fight!

Winning battles through combat makes you stronger, avoiding fighting or dodging their blows makes you smarter, both of which beg for separate playthroughs, which is hugely encouraged. You do have attack, defence and health stats, but by playing it nice, these are rarely called upon. Play nasty and you can boost them in stores with a regular supply of cake and accessories.

Between each spot of combat or puzzle, the world is littered with endless little witticisms from judgy plants to memes that come to life and characters or situations that mercilessly take the piss out of traditional role players. Shopkeepers are worth having conversations with, just don't try to sell them your pathetic collection of nick-nacks, in fact pretty much everything is worth having a look at.

As a bonus, complete the game, and you can fill out the black border that surrounds the 4-by-3 ratio game with pretty surrounds. This all helps to elevate Undertale above those simple 8-bit looks. It should also serve as a lesson to other RPG makers not to drag out the same old earnest motifs every iteration. And to would-be coders, this is Toby Fox's first game, proving that imagination can outdo technical skill given the right ideas.

Some grumpy buggers might not get the joke, or baulk at a £12 game with no polygons or hellish death battles, but I'd hope they are in the minority.

Price: £11.99
More reviews
Score: 8/10
Dev: Toby Fox
Size: 155MB
Progress: Hotland

Otome Neo Angelique gets a pastel trailer

Out in December for Japan, Neo Angelique Angel's Tears from Otomate looks like an entirely typical love adventure with plenty of well-heeled gents, and a couple of rougher types, fading in and out of the trailer.

The latest in a long line of PS2 and PSP adventures, they're based off a 2000-era anime, but are still set in Arcadia and the Cardinal University. In the game, a set of accidents that seemed to have nothing to do at first glance eventually force the main character to make a big choice related to the entire universe. Woo!

Tokyo Clanpool: sex and politics

From the chat I've been seeing, soon YouTube will be banning all this sort of sick filth, putting Japanese game developers who want a little fan service in their titles in a sticky situation. The story so far, saw Tokyo Clanpool as just a bunch of cute politicians wading into battle against alien invaders.

But this clip drags in the almost inevitable boob fondling and stimulation to help channel the mystical power of Ether into them to help boost their capabilities. If Google and YouTube ban this sort of thing, you can almost see the Japanese cultural ambassador stomping down to the UN in his mech suit demanding justice, flanked by orgasaming cosplay types. Stay classy, Compile Heart!

Thursday, August 17, 2017

Square posts another set of Itadaki Street character clips

Whatever the heck this Monopoly-style board game is, it isn't Dragon Quest and it isn't Final Fantasy. However, I'm sure Japanese gamers will lap it up, now Square has bolted on some cash-in characters, as demonstrated by this Cloud clip.

There's plenty more character clips turning up on their YouTube channel, if you want to see your gaming heroes reduced to the role of a chatty token.

Wednesday, August 16, 2017

Media Create flatline continues, how long until Sony starts developing for Switch?

Zombie Vita sales continue bouncing around the 4,600 mark, with no new games in the Media Create chart for the handheld. Even with Switch pretty much sold out around Japan, no one beyond this mythical few thousand seems keen to pick up the Vita, and Sony hasn't shown off a new colour or promotional model in months, missing the simplest of tricks.

Clearly, Switch will be the next Vita, but Sony just letting it walk in and take over the world remains pretty embarrassing. How long until Sony starts developing its own IP titles (more LocoRoco rather than Uncharted) for the Switch? The clock is ticking I think!


Down in Famitsu land, haven't seen any review scores this week, but a few Vita games appear in the most-wanted chart. This shows there's still interest, but how long until these, or certainly any 2018 titles, swap over to Nintendo's baby.

10. Romancing SaGa 3 – 220 votes (TBA)
19. Shin Yomawari – 154 (out next week)
22. Tokyo Clanpool – 104 (October)

Mary Skelter limited edition goes high on art

If you want to get truly immersed in the bloody world of Mary Skelter, you can bag a limited edition Nightmare box next week from here, if turn-based combat RPGs are your thing. The $69 set includes a collector's box and the game with a reversible cover.

It also comes with a Blood Maidens Cloth Poster, Mary Skelter: Nightmares Novel,  an original collection of short stories, complete with stunning, full-color original artwork plus a 70-page Nightmares Official Art Book.

Retro RPG Antiquia Lost bags a trophy list

Revealed at the end of July, Antiquia Lost now has a trophy listing with a Platinum and plenty of loot to collect. The Kemco and CMC Create project only just arrived on Steam, so the PS4 and Vita version is a quick follow up.

Antiquia Lost is a pretty modern looking pixel RPG with the unique feature of a slime heroine who eats gems to grow skills, and she can imitate the many monsters that the party of adventurers face. More traditional characters include Bine, a lad who lives in a small rural village. He is challenged by Lunaria, a girl who lives near the village, to go with her to the royal capital, where many quests await.

What with Undertale, The Bards Tale and more on the way, Vita continues to be a true RPG machine!

Tuesday, August 15, 2017

Meet Adol from Ys VIII: Lacrimosa of Dana, trailer and DLC info

Pressing on, without any fear, here comes Adol Christin, the latest in the line-up of Ys VIII characters. Not only is he the sort of brainlessly heroic type you want in the front of a party, he'll also come with his own set of first week DLC...

  • Adol's Silver Armor - The memorable, original armor Adol wore in Ys.
  • Adol's Adventurer Clothes - Jaunty clothing that Adol wears on his adventures around the world.
  • Adol's Survival Kit - Obtain items that are useful when adventuring on a deserted island. Survival Kit includes: Blade Ring II (x1), Empty Bottle (x1), and Iron Ore (x10).


Undertale is out, enjoy the launch trailer

Something strange happened today, my timeline was flooded with tweets of people dusting off their Vita or going and finding the damn little box so they could enjoy Undertale. A whole forgotten raft of Vitas are being powered up, not for some swanky new FPS, but a modest pixel RPG.

Looking at the pic below, it is hard to see why, but having racked up awards and kudos all over the place in its PC incarnation, it is clear that there's a lot of love for this game. Check out the trailer and grab your Vita too, to enjoy the fun. It is out now on EU PSN, but you have to search for the game, at £11.99 and weighs in at 155MB with a 65MB patch, I'm downloading it now!

Burly Men at Sea trophies pop up

Brain & Brain's arty nautical adventure was mentioned at E3, but is another of those Vita games that kept its head below the sonar. Now the trophies have popped up, I guess it is ready for launch on the Vita and PS4.

UPdate: The game now has a PSN blog post and a release date of 19 September.

Its distinctive style has won Burly Men at Sea several commendations, with clever use of basic shapes and plenty of humour to give the Scandinavian fishing crew some depth. The PC version has been out for a while, so after this port, it'll be interesting to see what this team do next.

Monday, August 14, 2017

Fresh The Lost Child intro trailer

With Demon Gaze II and Mary Skelter heading our way, looks like we're in for a bit of a resurgence of old-school RPGs, as The Lost Child heads to Japan next week via Kadokawa. The few gameplay clips in this suggest this has plenty of step-by-step dungeons with a range of big bosses for your team of avatars to fight, as angels and demons battle for control of Japan.

The Bard's Tale to be told on the Vita

The greatest story ever told? When I was a very young RPG player (and my older brother was an addict) The Bard's Tale series was an awesome 16-bit set of adventures, plunging into murky depths shown in a trading card-sized part of the Atari ST screen.

UPDATE: The game is confirmed as out this week (15 August) in the US, priced only $9.99 which is pretty cool. It is badged as The Bard’s Tale: Remastered and Resnarkled version, so might be a little more polished.

This, however, is the PS2 version with 3D action and minimal RPG-age, which makes it certainly more exciting, even if that does take away some of the imagination factor. As a bonus, the original games are included, assuming we get the full package. Note this isn't related to Bard's Gold, a pixel platformer that came out last year.


With trophies listed for a Vita version and InExile teasing some news, looks like the Vita could be home to a whole new era of classic fun. The game popped up on iOS and Android (£2.99 with IAPs) promising 30 hours of play, the voice of Cary Elwes as the Bard a few years back, so is an easy port for InXile, hopefully if it does well, some of their more modern titles (Bard's IV, Mage's Tale etc) will follow.



This does make me wonder how many other PS2-era games have gone the mobile route and are ripe for a Vita release. Any suggestions?

Friday, August 11, 2017

Rabi-Ribi brings cute bullet hell exploring to the Vita in September

PQube will drop the adorable bunny-based side-scrolling action game, Rabi-Ribi, digital only on Vita, in Europe on September 1, 2017. 
  
In this hybrid shooter, platformer, you swing your Piko Hammer for truth, justice and bunny-kind as Erina, a bunny-turned-bunny-girl stars in a 2D side-scrolling action platformer that combines freedom to explore, platforming and bullet-hell style boss encounters.

There's a vast map full of hidden nooks and crannies, with secrets and power-ups galore. You can go back and forth through the non-linear stages, unlocking new skills and abilities or return to previous areas and uncover new paths and secrets.



With story driven quests, in her efforts to find her way back to her master and discover what has happened to her, Erina becomes embroiled in a wide variety of events as she gets to know the inhabitants of Rabi-Ribi island.

Melee and ranged combat

The Piko Hammer is your main way of delivering furious bunny justice. Level up the Piko Hammer with use and unlock new skills and combos, including massive uppercuts and crushing dive attacks. Ribbon the Fairy serves as your trusty projectile partner. Improve your relationship with Ribbon to level up her skills and damage. Collect new magic types for Ribbon to use with vastly different functions.


Bullet-hell Boss Encounters

Face off with a multitude of bosses, all sporting their own fiendish attack patterns as they turn the screen into bullet-hell mayhem. Preparation, understanding attack patterns and devising strategies to beat them is key. Unlock Boss Rush mode to face a gauntlet of bosses!

Check out the announce trailer to see it in action.

Thursday, August 10, 2017

Slain successor Valfaris will slay the Vita

Announced earlier this year at E3 for PS4, Slain developer Andrew Gilmour has taken to Twitter to confirm that its more sci-fi looking cousin Valfaris will also come to the Vita. While there's no video gameplay yet, some GIFs lurk on the dev's Twitter.

The only detail we have is that after mysteriously vanishing from galactic charts, the fortress of Valfaris has suddenly reappeared in the orbit of a dying sun. Once a self-contained paradise, the grandiose citadel now plays host to an ever-growing darkness. Therion, a fearless and proud son of Valfaris, returns to his home to uncover the truth of its doomed fate and to challenge the arcane evil at its very heart.

Otherwise its the same-old slashfest with new and improved blasting, allowing you to dominate ranks of deadly enemies and bosses, from the weird to the grotesque (and some that are just grotesquely weird)! All to the thud of a seismic soundtrack by ex-Celtic Frost guitarist, Curt Victor Bryant. Guessing 2018 for this!

New Aria Soft romance Empress of Peach Flower waves its guns and swords around

Auto translate says this ARIA Soft game is called "Sliver of 1000, Empress of Peach flower" or ""Thousands of Edge, Empress of Peach flower" - take your pick. The 18-rated adventure will land on Japanese Vita screens in December. Other than that, the available information focuses only on the cast and singer of the drippy song. Searching around, there's a website which is very pretty and shows off the high-quality graphics, hopefully someone with better Japanese will decrypt some detail soon.

Extensive gameplay videos of Mary Skelter and Chaos Child

Idea Factory put up an hour's worth of unhinged RPG gameplay from Mary Skelter: Nightmares (out in September), with commentary last night. Also in action was Rice Digital, having fun with visual novel Chaos Child (out later in the year), which will hopefully carry on the success of Steins Gate.

Settle in and enjoy two hours worth of new Vita gaming! Both have physical releases, and I guess will require extensive support for the developers to keep a little faith in the Vita.



Wednesday, August 9, 2017

Latest Media Create sales figures and Famitsu review scores

The painfully slow summer for Vita steamrolls on in Japan, with the flatline of doom stretching out to the horizon. Vita sales are down a couple of hundred last week to 4,773 according to Media Create data, and Minecraft is the only game in the chart selling another 3,200 copies. On the positive side, more games to come as seen in the Famitsu review scores below...


Over in Famitsu land, the latest scores whatever they are worth, show plenty of higher-quality Vita games still on the way.

The Lost Child – 8/8/8/8 [32]
Yomawari: Midnight Shadows – 8/7/8/8 [31]
Paradox of Gemini – 8/7/8/7 [30] (visual novel)
Taisho Mebiusline: Teito Bibouroku Hare – 8/7/8/8 [31]

Gust's Bride of the New Moon does the sexy thing

Classed as a beauty RPG, Gust's The Country Without a Night 2 (aka Nights of Azure 2, coming west but not on Vita): Bride of the New Moon is a 15-rated new release in Japan, coming at the end of the month for Vita, PS4 and Switch.

Looks like it has borrowed the Atelier engine, but ramps up the sexy play as these girls battle demons with an array of eclectic weaponry, while wearing swimsuits - at least in this new video. Weep gently western Vita owners!

Fresh Accel World vs Sword Art Online DLC

It seems like any crossover game is an endless source of DLC for the publishers. Check out Bandai's latest roster of goodies in the Castaway from Another World Pack and SAO Origins Pack.

The £15.99 pack includes three playable characters: Alice, Eugeo and Oberon (pictured). After completing their respective side quests, these three new characters will become playable
Infinite Dungeon: A new randomly generated infinite dungeon that will include multiplayer and a boss on each floor. Diabolos and Panopticon boss form will challenge the team testing their limits, plus:
  • New characters appearance: Personna Vabel, Grafighedge and Heatcliff
  • New PVP quest
  • New Costume and Accessories





The SAO Origins Pack features an additional playable character - Sachi and the following costumes:

Kirito and Sinon GGO Avatar Costumes
Knights of the Blood Oath Costume
Kirito Fairy Dance Avatar Costume

In addition, the SAO Ordinal Scale Pack (£3.29) which features Kirito and Asuna Ordinal Scale Costumes and a second Playable Character - Yuna

Tuesday, August 8, 2017

Kuno's Progress looks like sweet romance

Prototype's latest Yoshiwara Amaryllis Kuno's Progress is an adult love story for Japan, updated from an original PC game by MariaCrown for the Vita. Touch screen controls take over for interactions with message feed, choice-making decisions, fast forward and rewind, and skipping scenes.


But why talk about gorgeous art and searing tales of love when the developers can witter on about how there are two colour modes, one to better match a PC monitor for fans of the original, and one to show off better the original Vita's OLED display. See these guys aren't just knocking out romance tales, they really care about their art (I think)!


Return the pants of power, said no hero ever (meet Konosuba)

Your weekly dose of fan service comes in the form of a new adventure set in the comedy world of Konosuba. This 5bp RPG action/adventure romp sees the hero having to steal and/or return the underwear of a select group of ladies, presumably where further hijinks ensue. Check out the site for more wispy details and the game's full trailer and hefty soundtrack.


Here's a new mini-clip trailer, just because! With the song Million Smile by Machico which seems to be a big deal.

Atelier Lydie & Souer Alchemists of the Mysterious Painting goes on show in Japan this winter

The Atelier series will never die, celebrating its 20th anniversary this year. I guess it will continue to run on the Vita as long as Gust can drag a few frames per second out of that aging engine. The new title, Atelier Lydie & Souer: Alchemists of the Mysterious Painting offers a dual-character adventure with the usual Atelier potionery (not an actual word) and adventuring.

UPDATE: Teaser site live, and now I know how to spell their names properly (edit, edit, edit) with some special editions and pre-order DLC costumes on show.

It sees a pair of sisters of the Marlen family, able to enter a mysterious world inside a painting. Having said that, there's just this one piece of art for now. Hopefully, a trailer will arrive soon, there's talk of improved 3D models, but I guess that won't apply to the Vita version. I'd like to think western sales of the series are strong enough to merit a version coming our way in 2018.


The game is also coming to Switch and PS4, so its likely only a matter of time before the Vita version drops off the bottom of the list if sales are deemed insufficient by the Gust bean counters.