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July Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  July 2026 Update : Sony managed a cannon-fire sized self-inflicted injury by announcing the end of physical releases across the end of the PS5 era and the launch of the PS6. Due to lack of sales (only 7 titles have passed the 100,000 mark in the last year) and economics, it still doesn't matter to PlayStation owners, collectors are stores, who can now only sell digital codes in a box.  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by ma...

Time Recoil, 10tons Vita swansong

Finnish developer 10tons has delighted us with Neon Chrome and Xenoraid among others, but it looks like Time Recoil will be their last outing on Vita. That's as the system struggles to keep up with their newer efforts, and the pain and time cost of porting outweighs any financial benefit. Fair enough, and thanks to the team for being upfront about it.

Time Recoil is a top-down shooter loaded with slow-motion gunfights, epic special moves, time attack mode, and a time travel storyline. In Time Recoil, players have a freakish, Matrix-like superpower: Kill to slow time. Subsequent kills give more time in slowdown and enable you to conduct unbelievable slow motion feats!

Or maybe that's just the Vita grinding to a halt? Either way, kills in slowdown grant special moves, allowing you to dash through walls and enemies.


Currently playing on my Vita/PS3/PS4/PS5


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