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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Merry Christmas, Stardew Valley heads to Vita in ‘18

Probably the best news we’ll get before Christmas. The Stardew Valley dev blog has confirmed a portable edition of the popular farm game. That comes after a few non-committal comments over the year. All that leaves is Papers, Please and we have pretty much all the key indie games that will likely fit on a Vita. Thanks will be Cross Buy with the PS4 version, but no multiplayer, can live with that!


With even low-ploy games struggling to run on Sony’s ageing hardware do shout if you think there’s anything else we need.


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Currently playing on my Vita/PS3/PS4/PS5


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