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Possible new PlayStation Portal model pays homage to the Vita's OLED

While much of the focus on PlayStation's next steps is the PS6 and PS6 Portable , the two-year old PlayStation Portal could be getting a revamp according to those pesky internet rumours.  Update : Hints at pricing are around £/$250-299 for the new model, but everything remains deeply in rumours territory. Presumably the goal is to hit the 10% (currently 7%-ish) adoption rate among PS5 owners, something that would make it a bone fide hit gadget.   The recent February  PlayStation State of Play  saw no announcement. But, PlayStation needs to make Portal more a core member of the PS5 family, rather than the distant cousin that most of its appearances suggest.  As the improvement in connectivity and streaming tech, proven by many gamers enjoying their PS5 or PlayStation Plus streamed content from around the world, an updated Portal Pro could be on the cards.  Possibly featuring a 120Hz display and an OLED screen in honour of the mighty Vita, that'd be coo...

PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch

Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie or many Japanese developers never will. Fun gameplay and cartoony visuals just don't need that degree of power. 

Update: One belated thought, given the traditional cadence between portable and full-fat console. I wonder if Sony would launch this new tech on a portable first, creating a test-bed for smaller developers to get used to it, as the PSP and Vita became indie hit machines? 

Encouraging more/newer devs to work with and prepare for the advanced PS6 tech as it comes around would be helpful, especially as the portable landscape continues to fragment.  

Where the tech gets interesting is cramming the full fat experience into a portable console, aka the PlayStation 6 Portable or the PSP3, whatever they decide to call it. (cheesy AI creation image alert!) 


The universal compression, radiance core, and neural array feature could squish a lot of compute power into a very small, efficient, processing stack that could deliver current and next-gen visuals and performance on a portable screen (without melting the case or burning fingers). 

Whatever happens, I hope these features make for a great symbiosis between the next PlayStation Platforms, and Sony finally manage to run two platforms in parallel without sacrificing the portable element whenever markets wobble Sony's stock price.  

Full text on the tech features below:

🎮 Neural Arrays – instead of a bunch of compute units working separately, we’ve built a way for them to team up… sharing data and processing together like a single, focused AI engine.  This changes the game for neural rendering: bigger ML models, less overhead, more efficiency, and far greater scalability as workloads grow.​

☀️ Radiance Cores – a new dedicated hardware block designed for unified light transport.  It handles ray tracing and path tracing in real time, pushing lighting performance to a whole new level.  This lets the GPU focus on what it does best: shading the scene.  The result?  A cleaner, faster, and more efficient pipeline, built for the next generation of ray-traced games.​

​🧠 Universal Compression – a system that evaluates every piece of data headed to memory, not just textures, and compresses it wherever possible.  Only the essential bytes are sent, dramatically reducing memory bandwidth usage.  This means the GPU can deliver more detail, higher frame rates, and greater efficiency.​



Currently playing on my Vita/PS3/PS4/PS5


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