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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Iconoclasts to take on the Vita in January

Some two years after the original reveal trailer, Iconoclasts finally has a release date, on the 23rd January. That's what comes of one man taking on a crazy mission to recreate his own vision of platforming perfection, step forward Joakim Sandberg, aka Konjak.

Here's a fresh launch trailer and you can read more on the PlayStation blog. It looks epic in scale and I hope all those crystal and snow scenes really pop on the Vita's OLED.

There's also a new website to check out!

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Currently playing on my Vita/PS3/PS4/PS5


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