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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Where Are My Friends? multi-genre platformer heads to Vita

Many years ago, games like Beach Head, Raid Over Moscow and a few others used to throw all the genres plus the kitchen sink into their releases, creating various challenges for players.

Today, enter Where Are My Friends? A game just released on Steam in October from Russian dev Beard Games Studio, it heads to the Vita according to a trophy listing. With a hand-drawn look and a sort of uni-cycling eyeball for a hero, there seems like lots to do as four genres mash, bringing puzzling and platforming together.

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Currently playing on my Vita/PS3/PS4/PS5


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