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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Party in One More Dungeon next week

Here's the launch trailer for Ratalaika's One More Dungeon, a rare FPS outing for the Vita. Somewhere between the original Wolfenstein 3D and Hexen era, it offers a roguelike shooter, with procedurally generated levels and pixel-art graphics. The game is Cross Buy and Cross Play with the PS4.

Your mission is to reach a final level deep within the dungeon and destroy the obelisks that are used by forces of Evil to invade the world. Using melee weapons, magic staff and antique artefacts to wade through the hordes of enemies while finding the many secrets!


Features include:

  • Procedurally generated levels.
  • 30+ types of enemies and 80+ items.
  • A Sanity level that can reduced by using artefacts acquired in-game.
  • Customisable gameplay in the form of modifiers that can be tweaked prior to playing, to tailor make the gameplay to one of your choosing.

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Currently playing on my Vita/PS3/PS4/PS5


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