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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Gunhouse unloads on Vita next week

The fun continues next week on PSN with Xenon Valkyrie +, but sneaking into the release list is a revamp of a PSM game from Necrosoft, the folk that gave us OutRun-esque hoof-hitter, Oh, Deer.

Their latest release came out on PSM originally, then reappeared on iOS a year ago, and now comes full circle on the Vita. Gunhouse is a cartoonish tower defence puzzler, that looks pretty distinctive, and after all the PC indie hits its good to see developers going back to some of those overlooked PSM titles.

Still waiting for Life of Pixel SE from Super Icon, anything else from the PSM roster you'd like to see?

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Currently playing on my Vita/PS3/PS4/PS5


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