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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

VA-11 Hall-A hits the charts in Japan

Missed this earlier in the week as the first Media Create chart only goes up to 20, but the Famitsu chart digs a little deeper. And congratulations go to Sukeban Games, for VA-11 HALL-A reaching No. 29 and selling 1,968 copies, between 40% to 60% of its limited print run at ¥3.000.


The cyberpunk bar game generated plenty of interest and positivity with drinks in real bars and loads of fan art being created. That, a fantastic soundtrack and some true grass roots appreciation make this more than a modest success, not bad for a western indie on a dead platform that no one loves.

It gets to be on the same list as new Pokemon, Star Wars Battlefront and Dragon Quest releases. Can't wait for the EU release.


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Currently playing on my Vita/PS3/PS4/PS5


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