Given the game now plays in 4K on PS4 Pro, the Vita's screen does struggle a bit to show Neon Chrome to its best. But, some big-explosion slow down aside, at least those neons really pop on the OLED as you get to grips with this twin stick, sometimes-tactical, shooter. And it looks like to toughen up the end, quick run throughs are a no-no as you always have to destroy a certain number of power units to escape.
Yes, the lines are a little jaggy, and the text pretty titchy, but the raw experience of the game is there. As you storm each floor to find the keys to progress up the express elevator to hell, there's lots to loot, hack and kill, with augmentations to improve your asset's skills. Melee attacks can be used when drones or guards get too close, essential if you need to reload in the middle of a close-quarter battle.
Do you go for speed, stealth or take the destructive route around each level? Handily there's a few trophies for all these approaches, but the actual levels soon become repetitive and there's all those tempting desktops and machines that you "could" hack, but remain resolutely inactive. That takes something away from the game, would have been a great way to add some back story and depth to these relatively anonymous levels.
Finally, there's the music. While indie games struggle to match their AAA cousins in visual spectacle, they can leave them standing with epic scores, and Neon Chrome is something I could listen to, all day every day, pretending to be a secret agent or digital warrior.
Price: £11.99 (PSN)
Developer: 10 Tons
Progress: Stopped the Overseer