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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Idea Factory's roll of Code Realize clips

Well, I hope this doesn't spoil the game for anyone but Idea Factory has just put up 28 minutes worth of Code Realize clips. They cover the different major characters of the upcoming Otome visual novel.

Given Aksys gave us the last Code Realize game, Guardian of Rebirth, I guess this one could follow along, but judging by the clips, this is a plodding tale at the best of times. At least GoR had an interesting and relevant to us Victorian setting, this is all a bit wishy washy. Seriously, look at the site.

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