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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Money Hungry Princess cash-grab gameplay

The chaps at Dengeki are playing Money Hungry Princess giving us a first decent look at the gameplay of the capitalist action RPG (skip to about three minutes to avoid the chit chat).

The NIS game, out in a couple of weeks, is full of treasure chests, where coin is king, portals that recharge her majesty's health slowly and lots of nasties from bugs to dragons that can be destroyed by the traps, as and when she can afford them.

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Currently playing on my Vita/PS3/PS4/PS5


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