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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Review: Exile's End

Ahhh, old school, there you are - we've been expecting you. Annoying respawning enemies, minimal health and gear, a map that doesn't really help and a procession of running back and forth. Yet, yet, Exile's End is bizarrely pure, removing most of modern gaming's trappings, making it pretty challenging and rather clever. So don't dismiss it, just because there isn't an item crate every five paces and big arrows saying "go here."

Exile's End features graphics, tunes and design by a few Japanese design legends, with Magnetic Realms at the helm, but to be honest they could come from the pen or keyboard of any smart indie. However, it does feel authentically old-school, and I keep longing to dash off and play a spot of Turrican or Another World.


Its another, you've crashed on a planet, get us out of here sci-fi games, with minimal plot, no excessive chit-chat and a world full of unfriendly wildlife, and then unfriendly people to take on. You stumble around the first area, finding a few rocks to lob at the lurking worms. then your suit starts powering up so you can survive more than a trip, and at last pick up a gun and can start dealing proper death.

Soon double jumps, grenades, gravity guns and other goodies come your way, but the perils increase with slavering monsters, radiation zones, the old chestnut of collapsing platforms and more. Each time you move between a level, you need to check what you're packing, no good going into a gun fight with a rock, or wasting a precious grenade, so careful thought is always required. There are some secrets to find, but they are damn hard to spot, as you dive deeper into mines, churches and beyond.

Yes, the game is pretty compact and short, but that's better than so many games that drag out for days. Yes, its not perfect, a few animations here and there stilt your progress, and the enemies are dumber than dumb (and how hard is it to crush a worm under foot?) But for a portable game, Exile's End is pretty much perfect, with fast restarts in the room before you died and a smart line in tech for you to play with.

Score 7/10
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Price: £7.99 on PSN
Dev: Magnetic Realms
Progress: Church on time

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Currently playing on my Vita/PS3/PS4/PS5


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