Thursday, April 25, 2019

Chevalier of Blue Wings RPG for Japan announced

Experience keep on rolling out the games, and rolling back the years for Vita gamers, with an exclusive new DRPG. Chevalier of Blue Wings gets a teaser site and trailer today ahead of more info in Japanese mags in the coming weeks. With a digital and physical release promised, it might make a good import if you're used to the Demon Gaze style adventuring, as it will be basically familiar.

UPDATE: The game is a graphical update of 2012 PSP release Students of Round and will be Experience's last Vita release.

Love the trailer, but as with Zanki Zero, which never made it Vita in the west, always feel a bit disappointed when it turns out to be another step-by-step dungeon crawler. Chevalier is out on the 25th July if you fancy an import, and there's no sign of Kadokawa or Spike Chunsoft's name anywhere, so guess this is zero point zero chance of this one heading west, even if a version for other consoles pops up eventually.

Saturday, April 20, 2019

Storm VBlank's store for your physical copy of Retro City Rampage

Retro City Rampage is coming to the Vita soon (again), with just 3,000 copies of the physical release for collectors up for pre-orders on the 24th April (two days before I get paid dammit!") There was an original limited release back in 2015, but this is a cool way to hype up Vblank’s next game.

The predecessor to Shakedown Hawaii - which is also getting a limited physical release, with a release date of May 7 just announced - is an all-out pixel carnage-fest in the vein of the early Grand Theft Autos.

UPDATE: Shakedown Hawaii physical details will be here from May 3rd... Ladies and gentlemen, start your credit cards!

Friday, April 12, 2019

Pixel adventure My Big Sister on the way to the Vita

Adventure Game Studio has provided a rich crop of PC adventures over the year and Ratalaika has ported the engine to the Vita. The first fruits of this labour is Stranga's My Big Sister, a tale of two siblings, Luzia and Sombria who are kidnapped (if it isn't a dream, that is) and need to make it home.


The top-down view adventure has been on Steam for six months and garnered very positive reviews, with a sense of humour among the spooky goings on, and looks like a great fit on the Vita's screen, as long as the text is readable.


Expect a release soon. And check out the hastag #AdventureGameStudio to see all kinds of adventures released and in development from traditional point and clicks to 3D worlds - which might struggle on the Vita. Whatever, there's plenty of fresh games coming our way if sales and interest keep the developers, port teams and publishers interested.

Thursday, April 11, 2019

Iron Snout snuffles up to the Vita soon

Continuing the indie-onslaught, Ratalaika and SnoutUp are bringing Iron Snout to all consoles including the Vita soon. A 2016 Steam pigs-vs-wolves hack and slash with overwhelmingly positive reviews, this mighty porker is free to play on PC, but I won't mind popping over a few quid for a Vita version, which presumably comes with the DLC.

It might look a little Flash-game, but with the attitude and sense of fun, looks like a dash of porky fun.

Monday, April 8, 2019

Super Weekend Mode parties on Vita this week

Ratalaika and Pixelteriyaki deliver something definitely different to the Vita this week with Super Weekend Mode. A tale of love hearts, the arcade game's princess heroine has to capture them when a thief makes off with her possessions. That's while avoiding the nasties falling down the screen and shooting the enemies with the twin breakout-style pads.

The game features three-button gameplay, over nine levels, with multi-tasking mayhem and in-game leaderboards. Might not sound much but it does look a challenge.

Furwind raises his hackles on the Vita

PlayAsia and Spanish developer BoomFire has partnered to bring us a new Vita game, Furwind (ported by JanduSoft) is a pixel platformer with a 1,500 Vita card production run. Available to order on the 11th April it comes with a collector’s box, game card, full colour manual, OST and certificate.

Note: Physical version sold out


Furwind is a game I haven't come across before, launched on Steam 6 months ago and has positive reviews, the Vita and PS4 editions are all-new so hopefully a PSN edition won't be too far behind for those who miss out on the physical release.


Certainly looks like a charming tale, based on this PC version trailer...

Wednesday, April 3, 2019

Frane: Dragon's Odyssey brings a real-time combat RPG to the Vita

If we keep buying, they will keep coming I guess is the maxim here. Kemco has another RPG adventure on the way according to a new trophy listing. The Exe-Create pixel RPG looks pretty neat, for an 8-year old iOS game, with voice acting for leads Kunah and Riel, and Tales-of-style real-time combat, which makes it a bit more lively than most of their efforts.

Check out some clips among the 60+ part playthrough to get a better idea of the game.

Tuesday, April 2, 2019

Mod game GTA Vice City Shine o' Vice lights up the Vita

Right, I've pretty much avoided talk of hacks and mods on the Vita, but the volume of traffic is definitely skewing to unofficial gaming as Sony-approved PSN releases die down and the last physicals roll off the production line. So, as the hacking scene makes its final moves to break firmware 3.70 (search for them yourself), perhaps its time to open up.

While I won't condone piracy, GTA Vice City Shine o' Vice looks like the sort of thing worth diving in for. If you have a spare Vita or are planning on getting one for hacks and mods, this could be the mod game to make it worth your time. Yes, this could be an April Fool joke, but the game does exist and there's no reason it can't run on the Vita, but in general terms, things are looking lively on the mod/open source game scene.

Update: Definitely not an April's Fool is this San Andreas port running at 11fps but with the coders keen to have a hack at it to improve performance.

There's also a different mod that pushes the PSP GTA games into Vita native resolution. These are all things the original developers could have done to boost sales way back when, like adding tilt controls to LocoRoco or improving the look of PSone games (all have pros and cons, I'm just saying give gamers the choice).

In a few months there will be next-to-no more Vita games, and while we all have back catalogs and games we want to revisit, the lure of something new is strong. The Vita could easily become the go-to-device for open sources games,  and clever efforts like this...


Of course, I'm sure RockStar will have a legal hissy fit of some kind, but there's a huge modding community across the GTA games, so perhaps not. Also, you can't stop progress or free code flying around the net, so expect more of this kind of project to light up the Vita in future. Especially as lots of developers from the PSP era no longer exist.

Monday, April 1, 2019

Shakedown Hawaii is almost ready to hustle

With a new trophy listing up and the news that the game is with Sony for Q&A, Shakedown Hawaii is pretty much ready to land thanks to VBlank's sterling efforts supporting older devices and consoles. The trophies are all suitably silly, but no platinum. Check out the guy's Twitter for plenty of action clips and the most recent full trailer is here.