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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Frane: Dragon's Odyssey brings a real-time combat RPG to the Vita

If we keep buying, they will keep coming I guess is the maxim here. Kemco has another RPG adventure on the way according to a new trophy listing. The Exe-Create pixel RPG looks pretty neat, for an 8-year old iOS game, with voice acting for leads Kunah and Riel, and Tales-of-style real-time combat, which makes it a bit more lively than most of their efforts.

Check out some clips among the 60+ part playthrough to get a better idea of the game.

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Currently playing on my Vita/PS3/PS4/PS5


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