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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Furwind raises his hackles on the Vita

PlayAsia and Spanish developer BoomFire has partnered to bring us a new Vita game, Furwind (ported by JanduSoft) is a pixel platformer with a 1,500 Vita card production run. Available to order on the 11th April it comes with a collector’s box, game card, full colour manual, OST and certificate.

Note: Physical version sold out


Furwind is a game I haven't come across before, launched on Steam 6 months ago and has positive reviews, the Vita and PS4 editions are all-new so hopefully a PSN edition won't be too far behind for those who miss out on the physical release.


Certainly looks like a charming tale, based on this PC version trailer...

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Currently playing on my Vita/PS3/PS4/PS5


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