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June Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by making the Blu-ray an accessory (like the PS5 Slim).  I prefer the idea of a dedicated dock on the PS6 that connects the next Portable to your entire PSN library, and they'd better make it work as an extra controller, but I'm sure there are practical benefits to the extra drive.   That should also boost sales of PS4 and PS5 physical games, especially on the second-hand market, as folk...

Pixel adventure My Big Sister on the way to the Vita

Adventure Game Studio has provided a rich crop of PC adventures over the year and Ratalaika has ported the engine to the Vita. The first fruits of this labour is Stranga's My Big Sister, a tale of two siblings, Luzia and Sombria who are kidnapped (if it isn't a dream, that is) and need to make it home.


The top-down view adventure has been on Steam for six months and garnered very positive reviews, with a sense of humour among the spooky goings on, and looks like a great fit on the Vita's screen, as long as the text is readable.


Expect a release soon. And check out the hastag #AdventureGameStudio to see all kinds of adventures released and in development from traditional point and clicks to 3D worlds - which might struggle on the Vita. Whatever, there's plenty of fresh games coming our way if sales and interest keep the developers, port teams and publishers interested.

Currently playing on my Vita/PS3/PS4/PS5


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