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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

Pixel adventure My Big Sister on the way to the Vita

Adventure Game Studio has provided a rich crop of PC adventures over the year and Ratalaika has ported the engine to the Vita. The first fruits of this labour is Stranga's My Big Sister, a tale of two siblings, Luzia and Sombria who are kidnapped (if it isn't a dream, that is) and need to make it home.


The top-down view adventure has been on Steam for six months and garnered very positive reviews, with a sense of humour among the spooky goings on, and looks like a great fit on the Vita's screen, as long as the text is readable.


Expect a release soon. And check out the hastag #AdventureGameStudio to see all kinds of adventures released and in development from traditional point and clicks to 3D worlds - which might struggle on the Vita. Whatever, there's plenty of fresh games coming our way if sales and interest keep the developers, port teams and publishers interested.

Currently playing on my Vita/PS3/PS4/PS5


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