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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Super Weekend Mode parties on Vita this week

Ratalaika and Pixelteriyaki deliver something definitely different to the Vita this week with Super Weekend Mode. A tale of love hearts, the arcade game's princess heroine has to capture them when a thief makes off with her possessions. That's while avoiding the nasties falling down the screen and shooting the enemies with the twin breakout-style pads.

The game features three-button gameplay, over nine levels, with multi-tasking mayhem and in-game leaderboards. Might not sound much but it does look a challenge.

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Currently playing on my Vita/PS3/PS4/PS5


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