Featured Post

Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

The Vita games that never were

At the end of a machine's life, sometimes years after anyone stopped caring, you hear about all sorts of games that never made it out. The Vita is fast-approaching end-of-life status (except for backlogs, jail-breaking and people late to the party).

Update: Following on from the step-up for 13 Sentinels from Vita to Switch and PS4, Unicorn Overlord is the latest Vanillaware game that it turns out was originally scheduled for the Sony handheld. The team started development in 2016 but moved to Switch and PS5 as the market changed. 

The tactical RPG has all the trademark character art style and team combat against hand-drawn backgrounds. The good news is Unicorn Overlord is already a success with over 500,000 sales in the month since its global launch. 

Original article:

So, its about now that we start to hear about what could have been. Here's a Facebook post (since deleted from Mat Kraemer of Sanzaru, formerly of Sony and Activision, sharing a sketch for an abandoned Vita Sly Cooper sequel. The post was deleted as herds of game-louts claimed it was Sly 5.

Image

How many other games were sketched out, assets created for or coded up to some level of completion? Of course, the most infamous never-made Vita game is Bioshock, when Ken Levine took to the PlayStation E3 launch stage to announce it, despite no contract existing between Sony and Irrational/Take 2 - lying shits! Also shown off around then was Ruin (which became Warrior's Lair, I think, which then became toast!)

Ken Levine talking out of his arse

Other victims include TerrorForge, an RTS under development by Scottish developer Cohort, but never got the green light for full production. 

Going back even further is the marginally-legendary Elder Scrolls Oblivion for the PSP, one of many unfinished PSP titles (like Voltion's Saint's Row Undercover) that looked pretty good and would have been stellar on the Vita if they'd kept up the effort.

There's a list of canned games on a Wiki page, with honorable mentions for a Nier project and Bloodstained, the shitfest that was Mighty No. 9, and the less said about the Final Fantasy farces the better. Most recently 13 Sentinels fell off the Vita bus, and expect more games and concepts to come out of the woodwork in the coming years.

Also, an all-new retro RPG based on Mega Drive hardware Pier Solar was mentioned for the Vita, but cancelled due to a lack of support from Sony. Of course things go the other way too, and we have games like Ultracore coming to the Vita (eventually) from abandoned Mega Drive title Project Hardcore, and I really hope a few devs find more projects that they can finish off or release as abandonware. 

Let us know if you can think of any titles missing from the lists, or projects that are worthy of further discussion. Or, if you're a dev with some awareness of a lost Vita project - do let the world know!

Comments

Currently playing on my Vita/PS3/PS4/PS5


Please note, As an Amazon Associate, I earn from qualifying purchases.