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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Ultracore nearing blast off on Vita

Almost a year on from Project Hardcore being renamed Ultracore, I was getting a bit antsy about the Vita version ever showing up. But, the trophies are now live suggesting an imminent launch from Strictly Limited for the digital-only Vita version of the 16-bit-game-from-beyond-the-grave.

Here's level one in action from the MD version, imagine that on our OLEDs.

Along with the phenomenal Xeno Crisis (PS4 and Switch), it shows just how good the Mega Drive was and is, and why retro is such a cult, as AAA games just spaff more millions on silly effects. With a cracking soundtrack, get ready to enjoy some fine retro shooting soon.




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Currently playing on my Vita/PS3/PS4/PS5


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