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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Ultracore nearing blast off on Vita

Almost a year on from Project Hardcore being renamed Ultracore, I was getting a bit antsy about the Vita version ever showing up. But, the trophies are now live suggesting an imminent launch from Strictly Limited for the digital-only Vita version of the 16-bit-game-from-beyond-the-grave.

Here's level one in action from the MD version, imagine that on our OLEDs.

Along with the phenomenal Xeno Crisis (PS4 and Switch), it shows just how good the Mega Drive was and is, and why retro is such a cult, as AAA games just spaff more millions on silly effects. With a cracking soundtrack, get ready to enjoy some fine retro shooting soon.




Currently playing on my Vita/PS3/PS4/PS5


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