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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Volition was working on a Saints Row PSP game

Its funny all the stuff leaking out of those office archives. Eurogamer has reported on a Volition worker who found a Saints Row PSP early demo that never saw the light of day, as the publisher didn't think it could match the standards of the series.

Considering RockStar managed two GTA titles on the PSP, perhaps Volition, or the unnamed developer it got to do the work, just didn't have the coding chops back in 2009. I wonder what else is lurking in dev units buried in the back of desks and cupboards around the dev scene!



Fun-looking Tribal Isle from Fresh3D was another game cut down before its prime, can you think of any more? There was suppoed to be an Elder Scrolls game - wonder how far that got?

Similarly, how many Vita games have been pushed aside because publishers have been scared off of putting any funds into developer as Sony abandoned its own console?

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Currently playing on my Vita/PS3/PS4/PS5


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