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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Donut Dodo Fantastico cooking on retro consoles

Donut Dodo from Pixel Games was one of my favourite indie games of 2022, perfectly capturing the essence of classic arcade titles, with vibrant visuals, a fun but menacing enemy, and a daunting challenge. I'd say it was even better when it hit the Evercade in the third indie classic collection.

Announced last year, we nearing a release of the Fantastico sequel, on PC/Steam first, with a console outing later this year. Alongside Switch, DDF is also coming to Nintendo 64 and Dreamcast, or the modern emulated equivalents, and hopefully Evercade.  

In the sequel the goofy donut-scoffing giant bird returns to treat Dodo Junior to a whirlwind day at the vintage funfair. But Baker Billy Burns is here to make a mess of things and grab every last donut before little Junior can get those wings sticky!

Donut Dodo FANTASTICO follows the route of the original, as a single-screen arcade platformer inspired by the golden age of gaming. Run, climb, jump, and scramble through colourful stages - dodging enemies, bouncing through hazards, and snatching up donuts before time runs out.


Each stage is a quick, skill-based challenge designed for short and sweet play sessions - whether you’ve got 3 minutes or 30, there’s always time for “just one more run.”


Currently playing on my Vita/PS3/PS4/PS5


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