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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Thunder Paw swipes at the Vita

Thunder Paw's owners have been kidnapped, luckily Thunder Paw has opposable thumbs so he can unleash an arsenal of hell on those responsible in this pixel platform shooter with some chunky-looking bosses. And who doesn't like a canine hero (certainly the Vita has had enough of them recently, with Balthazar's Dreams and the upcoming [hopefully] Russian Subway Dogs)?

Developed by Sergio Poverony, Thunder Paw hit Steam a year ago and judging by the easy-as-pie trophy listing, Ratalaika is on porting or publishing duties. Expect a release very soon in what's proving a surprisingly busy spring for the Vita so far.


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Currently playing on my Vita/PS3/PS4/PS5


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