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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Arcade Distillery lining up Mecho Tales and Skull Pirates

Luc Bernard's Arcade Distillery was all over the news a few years ago with a string of distinctive looking titles headed to the Vita. So far, all we've really had to show for it is 2017's charming Plague Road. But the dude is ramping up for a busy 2020, with a roster of games on the way.

First up is Mecho Tales which sneaked out for the PS4 a while back, but finally lands on the Vita soon. As a successor to Mecho Wars it goes from RTS to platform mode with a bunch of weapons helping you through some very pretty environments. This is currently in testing, so shouldn't be too long in landing.



Further into the distance is SkullPirates, the 2017 Kickstarted project that was funded on day one. A recent tweet shows off his ambition for the title, with a physical release also on the cards.

Keep checking his tweets for news.

Currently playing on my Vita/PS3/PS4/PS5


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