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Possible new PlayStation Portal model pays homage to the Vita's OLED

While much of the focus on PlayStation's next steps is the PS6 and PS6 Portable , the two-year old PlayStation Portal could be getting a revamp according to those pesky internet rumours.  Update : Hints at pricing are around £/$250-299 for the new model, but everything remains deeply in rumours territory. Presumably the goal is to hit the 10% (currently 7%-ish) adoption rate among PS5 owners, something that would make it a bone fide hit gadget.   The recent February  PlayStation State of Play  saw no announcement. But, PlayStation needs to make Portal more a core member of the PS5 family, rather than the distant cousin that most of its appearances suggest.  As the improvement in connectivity and streaming tech, proven by many gamers enjoying their PS5 or PlayStation Plus streamed content from around the world, an updated Portal Pro could be on the cards.  Possibly featuring a 120Hz display and an OLED screen in honour of the mighty Vita, that'd be coo...

Review: Run Sackboy, Run!

Okay, this is new. Seeing the Sony branding on an iOS game. I've had a short blast on Sackboy's endless runner on the iPad and am now writing the review on the iOS device, is this really the future? A Vita version is coming, but why wait?

UPDATE: Only five months on, the game finally hits the Vita! Guess Sackboy wasn't running fast enough, its a 294MB download. Naturally there's a sackful of fun trophies to grab with some fairly challenging ones for dedicated players, otherwise it all looks the same as the iOS version reviewed below

The free-to-play game itself is the usual branded cash-in on the genre, with themed levels, lots of dinky goals to achieve, plus LBP's stickers for a bit of distinction and the ability to get extra content for the core PlayStation games.


It feels a bit less thrilling than the Vita's runners, like Jetpack Joyride, perhaps because of Sackboy's slightly plodding nature, but throw in the jetpack, shield and progressively challenging levels and it's still fun to explore and enjoy the textured nature of his world. It does play better on the iPad rather than a smaller iPhone as you can enjoy the scenery more.


Tap to jump, hold for a big jump and swipe to rush away from the pursuing monster is all you need to do, while learning the levels and finding the goodies and collecting multipliers to ramp up the score. I dread to think how the Facebook integration will work on the Vita, but it works fine here.

Vibrant fun, there's some minor in-app purchases but it feels pretty light. I guess the Vita edition will be identical but I'm not hanging around. As a diversion, this is neat and the tie into the main games is something that most others can't offer, but really, its just another endless runner with little imagination in the mechanics. 

Score 7/10
More reviews
Price: Free to play
Dev: Sony
Progress: Some

Currently playing on my Vita/PS3/PS4/PS5


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