The game does fall down in a couple of places. Its idea of "weapon upgrade" during a level is just faster fire - in my book of shooters, five weapons upgrades should see my craft spitting hellfire out of every orifice - all the real upgrading takes place in the hanger.
Also, you can buy some extra laser shots and if you die in the level without using them, say you were saving them for the end of level boss, you lose them, which is a massive waste. That's likely due to the IAP nature of the mobile version, which thankfully isn't replicated here but still skews the game slightly. Instead you can find hidden cards to get some rare bonuses.
If there's any chance iDteams can port Raiden, 1943 or any of those era shooters to this engine, how amazing would that be?
Price: £7.99 (PSN)
Developer: Infinite Dreams
Progress: Six shooter