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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

White Xperia Play - Very Pretty*


I'm not sure why, but I got a white iPhone rather than a black one and would rather have a White Xperia Play, which is exclusive to o2 in the UK. I think the white casing makes it look a bit smaller than it really is.


Just need to wait until some sort of firm pricing deal is up... my iPhone contact expires in December, so not too long to wait. As I've already seen lots of posts stating that formerly touchscreen games are a lot better with proper controls, bring it on!


*Until about after a week of use!


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Currently playing on my Vita/PS3/PS4/PS5


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