Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share. His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done! What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me. Today, I own five Vectrex systems at home. Vector-based games ...
HyperMegaTech's Super Pocket handhelds hit the budget spot
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As Sony and Microsoft continue to flog big boxes, there is room in gaming for all sizes of gadget and budgets. Meet the new handhelds from the Evercade folk at Blaze that deliver in-pocket gaming at a very fair cost.
I love my Evercade for its looks, price, collectability and the charming community. Plus the solid product evolution to the EXP and beyond. But lots of players like a game or a publisher, and Super Pocket delivers those dreams for just £49 $/€59. With bright product design and eminent collectability, what's not to like? If you want more, there are LE translucent versions to go alongside the main editions.
It looks like they use a condensed version of the Evercade menus, with save-and-load hopefully taking some of the arcade stress out of the tougher games. To cater for younger (or increasingly older) players, a new feature is Easy Mode, dropping the difficulty of games to improve enjoyment and accessibility.
Super Pocket's first two products are the Capcom Edition duplicating the in-built collection in the Exp, with 12 titles including Street Fighter II’: Hyper Fighting, Final Fight, Ghouls ‘N Ghosts, 1942, Captain Commando, and more along with the original console version of Mega Man.
The Super Pocket TAITO Edition comes with 17 fantastic games from the Japanese arcade giant including Space Invaders, Operation Wolf, The NewZealand Story Bubble Bobble, and more.
As a bonus, each one can take Evercade cartridges, providing a new sales stream for the Blaze manufacturers, and helping gamers get into the retro-collecting way with minimal cost or fuss.
Pre-orders for SuperPocket, confusingly under the HyperMegaTech brand, go live this week, with the hardware arriving in November (or October if you believe the image), making a highly tempting Christmas gift.
UPDATE: Release date confirmed for October.
The hardware is compact at 78mm x 125mm x 25mm with the face buttons and four triggers, with a 320x280 IPS screen, audio jack and USB-C for charging. The edge material looks nice and grippy too.
They will also find increasing competition with likes of Taito's Milestones collections on Switch and many other retro compilations. And, yes, these probably feel a bit limited in content-terms compared to the thousands of games on a Miyoo Mini. But I'll always prefer a legit way to game, where possible. Expect a steady release of new versions based around the other Evercade Arcade releases in 2024, and who knows what else is in the pipeline.
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