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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Happy 9th birthday to the Vita

 On the 17th December 2011, Japan welcomed the next-generation of handheld gaming with open arms. And on the 9th anniversary, the Sony portable is still getting games with Entergram's Kaleidoscope of Phantasm Prison arriving today to keep visual novel fans happy. 


Back then, Japanese gamers were snapping up the launch releases, and there was plenty of press interest. A shame Andriasang's pages are no longer live who had extensive coverage on the day. Famitsu had a top 10 of the most-wanted games, and there was the pleasure of seeing one start up up for the first time


Looking back at the many other posts from around the time, there was so much enthusiasm, and a stampede of games that all looked so good. Thanks for the memories, and here's to a few more to come! 

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Currently playing on my Vita/PS3/PS4/PS5


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