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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Yumeutsutsu Re:Master and Re:After develop on PSN next week

Earler this year, trophies popped up for Yumeutsutsu Re:Master and its sequel, Yumeutsutsu Re:After from KOGADO Studio. Now the western release dates have been dropped by Degica, with the visual novel duo about two sisters working in a small-town game dev studio landing next week on US/EU PSN.


Yumeutsutsu Re:Master sees the girls trying to find love and development success in a traditional old town called Koenji, not far from the imperial capital of Tokyo, where a small game studio called Eureka Soft has set up shop. The heroine Ai, a country girl, visits her sister Kokoro who works in a game studio.


On site at the company's office, stranger characters appear than you would ever meet in a game and one exciting day after another lies in store. Their world will expand by the tiniest bit as the game production story begins.

Currently playing on my Vita/PS3/PS4/PS5


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