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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Yumeutsutsu Re:After Final Version trophies pop up

Degica and Japanese VN house Kogado have made great efforts to bring Yumeutsutsu Re:After Final Version to the western audience. Alas, a PS Vita delay at the final hurdle due to COVID-19 related issues has slowed things up, but that's no biggie in the current climate. However, a trophy listing is now up, so hopefully the game isn't too far out.

It follows the story of a country girl (Ai) moving to the big city to work at a game developer company and be nearer to her little sister, at which point things take a turn for the weird as reality and fantasy clash. Gamasutra has more details, here's the Japanese trailer, and you can find plenty of gameplay footage of the already-released Switch version if you want to dig into the plot.

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Currently playing on my Vita/PS3/PS4/PS5


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