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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Reed 2 whistles down the Vita

The short bundle of fun that was Reed Remastered (review) gets a fresh lease of live with a sequel popping up via the usual trophy listing sources. Reed 2 from Pxl Ink provides another outing for the chubby alien beset by puzzling problems. Doesn't looks like it adds much, if anything, but a little more platforming fun is no bad thing, especially with the tough challenge on offer. 

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Currently playing on my Vita/PS3/PS4/PS5


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