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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Red Bow ties up the Vita

Another spooky adventure from Stranga Games is on the way to the Vita, via a new trophy listing. Following on the heels of My Big Sister, and also presumably ported by Ratalaika, it focuses on the question: If you were given another chance, would you take it? Or leave it in the hands of a little girl? Play as Roh, a young girl stuck in a bizarre nightmare of dark and eerie creatures.

Update: Release scheduled for January 14th.



The game isn't even out yet on Steam, so there's only what's on the holding page for information with a few pics and a trailer that show off strange creatures, misty scenes and a girl out wayyy after her bed time.

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Currently playing on my Vita/PS3/PS4/PS5


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