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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

GhoulBoy looms as a EastAsiaSoft physical release

After getting a digital release last year, GhoulBoy is making the leap to a physical copy with a limited release from EastAsiaSoft. With excellent chiptune music and old-style screen effects, it offers classic platform romp packed with puzzles and challenges.

Pre-orders go live on the 14th and the game is limited to 1,000 copies each on Vita and PS4.

Update: Annoyingly, the PSN release is US-only on 5 March, with no plans for a European release. They could have mentioned that before the pre-orders went up for the physical release.


Ghoulboy combines action-RPG with hack 'n' slash fun. It brings back the look and feel of the very best classic retro platformers from the 90's, introducing refreshed and engaging gameplay mechanics.

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Currently playing on my Vita/PS3/PS4/PS5


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