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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sega classics racing to the Switch

Having been on pretty much every other console, why not the Switch? Ever since Sega dumped the Dreamcast, it has tried to develop its brands on other platforms with limited love or success.

Sonic is a shadow of his former self, Virtua Racing and Fighter have long been dormant, and partner studios titles like Football Manager and Total War have kept the company going, along with the odd Yakuza hit.

Shenmue was perhaps its last chance at rebuilding the Sega brand, but while critically acclaimed, it doesn't look like sales are all that great. So, back to flogging off the classics! There's Space Harrier, Altered Beast, Streets of Rage and many more.

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Currently playing on my Vita/PS3/PS4/PS5


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