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Japanese Vita sales continue to be as flat as roadkill, with the handheld selling another 4,500-some, just up on last week. Will any release ever help shift the flatline? Or, is the Vita simply in some perma-hell of doing just enough to stay relevant.
There's one new entry in at No. 5 with the updated cleavage-enhanced Omega Labyrinth Z selling 8,800 on Vita, just pipped by the 9,300 on PS4. Otherwise, Minecraft sells another 3,300 to remind people it exists, wonder if Vita would already be dead in Japan without it.
With the Switch selling five times as much per week in the slow months of summer, while the Vita might have a decent release roster, how long before developers and publishers move their focus to Nintendo's baby?
Last week's data
There's one new entry in at No. 5 with the updated cleavage-enhanced Omega Labyrinth Z selling 8,800 on Vita, just pipped by the 9,300 on PS4. Otherwise, Minecraft sells another 3,300 to remind people it exists, wonder if Vita would already be dead in Japan without it.
With the Switch selling five times as much per week in the slow months of summer, while the Vita might have a decent release roster, how long before developers and publishers move their focus to Nintendo's baby?
Last week's data
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