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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  Update: the Vectrex Kickstarter is live and blew past its first funding goal in ab out 15 minutes, and approaching £450K and 2,500 backers in its first day.   His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectre...

Media Create data shows Vita up on Omega Labyrinth Z launch

Japanese Vita sales continue to be as flat as roadkill, with the handheld selling another 4,500-some, just up on last week. Will any release ever help shift the flatline? Or, is the Vita simply in some perma-hell of doing just enough to stay relevant.

There's one new entry in at No. 5 with the updated cleavage-enhanced Omega Labyrinth Z selling 8,800 on Vita, just pipped by the 9,300 on PS4. Otherwise, Minecraft sells another 3,300 to remind people it exists, wonder if Vita would already be dead in Japan without it.

With the Switch selling five times as much per week in the slow months of summer, while the Vita might have a decent release roster, how long before developers and publishers move their focus to Nintendo's baby?


Last week's data

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Currently playing on my Vita/PS3/PS4/PS5


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