Fight for the future

Polite Plea: After almost seven years and 7,000 articles, the number of stories is slowing down. Time and developers move on, but I'll always be posting, as the Vita becomes the new Dreamcast.
However, I do need a new Vita as my launch day model is starting to show its age. Please consider clicking an ad to help my new Vita fund!
Once reached, hopefully in time for Christmas, I will remove all adverts, leaving this island of Vita life an ad-free oasis!

Wednesday, July 5, 2017

Halfway through 2017, Vita has sold 212K in Japan

While still dragging along the 4K-a-week line, up to 4,400 this week - the Vita has now sold just about 212,000 units in Japan in the first half of 2017. That's about half where we were last year, so bad news, but this number and the 5.6 million install base (assuming most Japanese still use their Vita) seems enough to keep publishers interested in Sony's rapidly aging hardware.

That's shown on the software side, where there are a few new Vita entries, proving that good or niche games will still sell. The much-anticipated Osomatsu-San shifted almost 12,000 physical units. And just about any visual novel will sell around 3,000 copies, showing the market is still there, if you add in a few digital sales too.

04./00. Osomatsu-San: Hang-Up Finding Employment Advice (Idea Factory) 11.579 / NEW
13./15. [PSV] Minecraft: PlayStation Vita Edition (Mojang) 3.175 / 1.170.416 (+4%)
14./00. [PSV] Tsumigui: Sen no Noroi, Sen no Inori for V (Dramatic Create)  3.105 / NEW
16./00. [PSV] Karumaruka Circle # <ADV> (Entergram) 2.937 / NEW

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