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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita sales shuffle up in Japan on Persona week

Japan explodes out of the summer lull as Persona 5 sells over 335,000 on PS4 and PS3, pretty sure a Vita version would have stomped on both of them. Other than Minecraft, the Media Create chart is bereft of Vita releases, yet Sony's portable managed to sell almost 13,000, a hefty boost on the summer flat line. The new PS4 slim model sold almost 95,000 units, which isn't bad.


Tactical visual novel Utawarerumono: The Two Hakuoros (Aquaplus) is out now, and will hit next week's chart, with the publisher claiming over 130,000 day one sales across all PlayStation formats, while Demon Gaze 2 (Kadokawa) should prove that classic RPGs can still be a big hit the following week.

A closer look at the summer of not much Vita action, no big sellers, yet somehow it manages to sell over 10K a week on average. Some very big sales weeks are needed in the run up to the holidays to help the Vita shift another million over the year.





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