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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Kick Off Revival dev chat ahead of Rezzed showing

Dino Dini is responsible for many late and sleepless nights thanks to Kick Off parties back in the day (early nineties I guess).  His Kick Off Revival game will be on show at EGX Rezzed 2016, taking place in London on the 7th-9th April in partnership with BAFTA.

Here's the first installment of a three-part developer diary series. Find out about the man behind one of the greatest football game of its time! Check out some early screens here.

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