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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Dragon's Dogma Quest, a Spectrum game in mobile clothing

After the spectacular original, Vita owners would be hoping for something at least a little stylish and polished. Instead we get an 8-bit level design, a 16-bit RPG battle interface and some out-of-all-proportion-to-that-minimal-effort rendering.

Sure, the game's coming out on iOS too, but you know that has a GPU too; Capcom could have made some effort to spruce up the visuals. At least we won't have to pay to try it out, but you get the feeling anyone investing some time in DDQ will also end up spending a lot of cash.

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Currently playing on my Vita/PS3/PS4/PS5


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