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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sony reps promising big December for Vita and, maybe, a brighter future

Indie Don Shahid Ahmad was tweeting away yesterday, promising lots of good things coming for the Vita in December, with Tempest TxK and others in the running for release. Luftrausers looks like it has been delayed into 2014, but there's lots to come, check his tweets.

Across the pond,  Adam Boyes, was talking to Kotaku about Sony's more strategic plans for the Vita, he seems to think PS4 owners with Remote Play will likely go some way to help save the Vita, which should help get bigger developers back on board. Sony's scheme to get JRPGs and long lost games is also part of the plan, which along with the indie horde, should generate some interest.

However, 2013 has been another crap year for the Vita outside Japan, without a GTA or Gran Turismo to help it along. Even Square don't seem too bothered about bringing Final Fantasy X/X-2 HD over. That lack of interest will be very hard to overcome no matter how well the sales do, given the increasing focus on the new consoles and mobile.

Tearaway is 2013's big Vita game and the one advert I've seen is rubbish, which suggests to me Sony has now idea how to capture the interest of family or future gamers. Perhaps sacking its current marketing team, or the company that produces its adverts is one way forward. Any other ideas on how to give the Vita more appeal to the wider world, beyond those of us already committed to the cause?

Comments

  1. sony are startin to sound like nintendo with that "please be patient" mess. ive own a vita since launch and even though there been some cool games they isnt no compelling game on vita. And with square jerking us around with final fantasy its startin to get ridiculous....i hope they have something for us and have me eat my words becuz vita is an awesome system but sorry it i dnt hold my breath

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