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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

So, will the PlayStation 4 launch help the Vita at all?

As a Vita blogger, and from that narrow perspective, the PlayStation 4 launch is more about helping sell Sony's handheld than it is about the future of home entertainment, 1080p gaming, cloud processing and all the other benefits it offers. With the memory of Sony all but abandoning the PSP to work on the cranky PS3 Cell processor, and the nightmare of developing games for it still alive, how are Sony doing today?

Well, with the tempting offer of Remote Play for most PS4 games helping to do the big sell, its clear Sony finally has a clear strategy to link to the two devices. That goes way beyond the rather poor remote links between the PS3 and PSP or Vita, but I suppose the seed was sown then. Sony is also continuing to develop Vita games, sure most of 2014's titles aren't announced yet, but hints have been dropped of more to come.

Then there's the indie wave being nurtured that is picking up the slack of mid-level developers who won't code for a niche product. But ultimately it is down to the American gamers picking up their consoles today (and in Europe in a couple of weeks). Has anyone noticed increased Vita sales during the PS4 launch? Did those queues of buyers packing those large blue boxes also come out with a little blue box next to it?

That'll be the detail I'd like to hear from stores or Sony, as the PS4 sells out rapidly. Sony is keeping its poorly Vita sales close to its chest, but if its being honest about its gaming ambitions, how about a bit of real honesty over sales? Unless there's some mental spike in sales, I wouldn't expect a bean from Sony about the immediate results, but I'll be looking for signs of increased life across the webosphere.

Comments

  1. Gaming wherever you are and on whatever device. Using cloud storage, video games for the new PlayStation 4, as well as games from older PlayStation consoles, can be easily and quickly downloaded, and, using Sony's Remote Play, can be accessed across multiple devices including tablet PCs, smartphones and the Sony PlayStation Vita. Social sharing made easy. On the new PS4, social gaming is easy and encouraged as "essential" to gaming on the new Sony PlayStation 4 console.

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