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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita getting Kickstarter action, here comes ARG Clandestine Anomaly

Having just posted that Kickstarted project ANNE will get a Vita version, here comes news that ARG Clandestine Anomaly is in development. The game has two weeks to pick up $45,000 in funding so chip in if you have the means.
One of the most common questions we receive is whether or not Clandestine: Anomaly will be released on the PS Vita. Seems many vocal fans of the system want a game like Clandestine on their beautiful handheld console. Being Vita owners ourselves, we can understand the interest; it's an amazing little device with too few games, and even fewer that utilize the system's more advanced features like Clandestine would. We'd love to put Clandestine onto the Vita, which is why we're pleased to announce that efforts are underway to bring this truly innovative experience to the world most powerful handheld console.
 

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