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Possible new PlayStation Portal model pays homage to the Vita's OLED

While much of the focus on PlayStation's next steps is the PS6 and PS6 Portable , the two-year old PlayStation Portal could be getting a revamp according to those pesky internet rumours.  Update : Hints at pricing are around £/$250-299 for the new model, but everything remains deeply in rumours territory. Presumably the goal is to hit the 10% (currently 7%-ish) adoption rate among PS5 owners, something that would make it a bone fide hit gadget.   The recent February  PlayStation State of Play  saw no announcement. But, PlayStation needs to make Portal more a core member of the PS5 family, rather than the distant cousin that most of its appearances suggest.  As the improvement in connectivity and streaming tech, proven by many gamers enjoying their PS5 or PlayStation Plus streamed content from around the world, an updated Portal Pro could be on the cards.  Possibly featuring a 120Hz display and an OLED screen in honour of the mighty Vita, that'd be coo...

12 months with my Vita, the cheap barmaid of portable gaming

The first year with my Vita has been a happy, if furtive, affair. While, from the hype, I was expecting a yacht-and-Mediterranean-beach with a supermodel-style brief encounter, this has definitely been more of a modern-but-cheap-hotel with a voluptuous barmaid affair, one with plenty of cheerful highlights, if not the big-bang, jet-setting, moments. 

Looking back,of all the games I own (12 boxed titles, 10 digital downloads and a hat full of PSP, PSN, Ps one, minis, PSM and others), Uncharted, WipEout 2048, Sonic Transformed and Gravity Daze are the handful that make me feel like I'm playing a next-generation portable. Everything else offers pretty much as-you-were gaming, nothing too advanced apart from the visuals from the good old PSP. 

But the Vita has been saved, for me, by the growing supply of little games that add quirk and personality to this barmaid metaphor. Nothing personifies this quickie-approach better than MotorStorm RC, a few minutes of gaming, yet near endless challenge through your friend's times and scores to beat. Shaving fractions of a second here and there saw me put weeks into the game during the Vita's first few months after the post-launch lull. 

Since then we've had the slutty filth of Frobisher Says!, some peekaboo with PulzAR and the odd refined moment of Pure Chess. While what remains of the Vita's tarnished image still promises an allure of seductive, executive, excess; I've been caning it in back alleys with PSP classics like Persona 3 Portable, minis like Velocity and a bunch of PSM titles.

Hopefully 2013 will see the Vita, now with added price cut, able to deliver on Sony's marketing department's illusion, as the games it needs to shout "hello, I'm next gen!" arrive. If not, I'm quite happy with what we've got together. I think we've learned that developers need to focus on what makes your saucy (but not tarty) little inner-gaming barmaid happy, and not trying to emulate the bigger games (unless you have the time to do a proper job).

Hopefully, she'll keep her head above water in the insanity over the big next-gen consoles (which will end up disappointing gamers in their own ways), I guess in six months we'll know if the Vita is selling well enough for publishers to devote some serious resources to it, but for now I'll settle for personality over a few genre games, as long as the important titles, GTA, Monster Hunter and a stream of originals do make the grade. 


Currently playing on my Vita/PS3/PS4/PS5


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