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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PS Vita Review: Frobisher Says!

The rules for creating a game like this seem to be as follows, write a bunch of words, put them in a bucket and pull them out at random. You can play it at home, "Tickle Nana's Bloomers" "Make Vegans Angry", "Find the Flan" and so on.

One of those is an actual game, but whatever the title, you end up using most of the Vita's controls and features. The camera can see you smiling, but not at the badgers. The rear touchscreen will help you scratch a monster's back while both are used to squash a toff, you can whisper sweet nothings into the microphone, tilt clouds, flip switches and much more.



Games are thrown at you with vigour. Cock one up first time and it'll be around again soon enough for you to try to get right. Hints are given as to what to do, with the aim to get the best score possible by reacting fast. New games are unlocked the more you play, and it likes to connect to PSN to send postcards to friends, but there's no trophy support.

With slightly unnerving presentation from Frobisher, this man is on a register somewhere, you can pass the Vita around between friends to create rounds, but its not really on a social par with Nintendo's Wario titles. Still, as a free diversion, it is miles ahead of most of the Vita's AR games and there's a cheap expansion pack you can buy to throw in more fun.
Developer: Honeyslug
Price: Free (PSN)
Score: 7/10
Progress: Wondering how well the Vita would have done if this had been included instead of Welcome Park
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Currently playing on my Vita/PS3/PS4/PS5


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