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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PS Vita Review: MotorStorm RC


Since it was announced, this little Evolution project always had the potential to be the perfect Vita game, and it delivers on many levels, sitting proudly atop the Top Sellers section of PSN. Small and compact, just like the remote control cars, it offers perfect bite-sized pieces of gaming and massive amounts of replayability.

I was enjoying the game enough on day one of my Vita ownership, challenging the medals system by aiming for a top three spot, then a win; or the fastest lap, longest drift, overtaking rival cars within a set time... its a PacMan feeding frenzy trying to earn those medals and unlock the next courses and cars.

Then, I found my fellow Vita owning PSN friends and saw their times on the race pages and their tracelines ahead of me on the track. It was like a red rag to a bull and a whole new level of challenge erupted. And, if you ever get fed up of trying to win one over your buddy, there's the live leaderboards of global players to truly mock your (well, my) pathetic efforts.

Sure, the graphics are diminutive, so much so you can sometimes get caught out, jolted or span around by something you didn't perceive among the clutter. But you'll be back in a few seconds (TIP: if you cock a race up, press select then X. and you'll be back at the start within a second), so learn and adjust (try the different camera angles) - get better, win more.

That's the way MotorStorm sucks you in and it refuses to let go with plenty of different cars in each class, plus some free downloads and paid-DLC to keep the roster fresh. There's also the Playground to let you run off some steam and Wreckreation for custom challenges and practice. A beat-heavy sound track and plenty of neat little tricks from designers who have clearly mastered their art and used the smaller scale to hyper-focus it.

Developer: Evolution
Price £4.79
Score 10/10
Progress: Over 100 medals, many cars still to collect
More Vita and PSP reviews here

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Currently playing on my Vita/PS3/PS4/PS5


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