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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Gran Turismo Vita no time soon

For "time", you should probably read no "year" soon, as Digital Polyphony producer, Kaz Yamauchi, said in China of a Vita version, "If we were to make it, we'd like to make use of the ability to play anywhere and the ability to use 3G at any time." He was there promoting GT5 for Sony at China's Joy Exhibition.

Given the gestation times for GT products, that sounds like a 2015/16 time release, which is very far away. If anyone wants to develop a realistic driving game for the Vita, you have a couple of years to turn it around. We do have WRC3 to look forward to and Need for Speed Most Wanted on the way, but lack that genre defining title that the potential Vita owner might be looking for.

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Currently playing on my Vita/PS3/PS4/PS5


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