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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Rayman Origins Trailer for PS Vita

Didn't pay much attention to this first time around, but having had another look, I like the style of the game (seems to have borrowed from some recent indie platformers) but am a bit worried that the speed and slightly more aggressive nature make it a bit less 'Rayman,' wasn't he more about avoiding trouble in the first games, or is it just me?


Comments

  1. The graphics and animation both look great. I'm just not too keen on the fact that there wont be any multiplayer in the Vita version. That's the only thing that may stop me from buying this title.

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  2. Of all the games I'd enjoy in multiplayer mode, I'm pretty sure Rayman isn't one of them. Its not like there's a Mario-style family of well known characters to choose from...

    Now LBP multiplayer on Vita, that would be something.

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Polite discourse welcome...

Currently playing on my Vita/PS3/PS4/PS5


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