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New PlayStation Portal ad reveals the true userbase

 I'm not sure why the original PlayStation Portal marketing was for the hip-yewts, surely that was never the key demographic. Some 18 months on and PlayStation reveals the true nature of Portal, a tool for dads and mums (still depressingly young, where's the grumpy old gamer generational representation?) who have been kicked off the big screen by other members of the family. 


Vita owners have known this for years, and I'd guess remote players are a trend that will only grow. Which explains the underground sales success of the Portal, even as Sony roll out new features like classics streaming support inch-by-inch-in-beta.  

I play my PS5 and PS4 upstairs through the laptop with no problems, as the Vita's WiFi getting a bit slow these days. And there must be plenty of executive folk sneaking in a game at work or on their commute. 


Plus there's got to be a few remoting on their phones with those plastic bondage-DualSense dongles. Increasing the utility of the PS5 stuck behind the TV, but also diluting the big-screen experience that Sony wants to protect! 

All of which means the upcoming Xbox-ish ASUS Portable with all its local storage and power will put up a major challenge that Sony can only answer with a real Vita successor, not bad for a class of devices that looked dead four years ago. 

Currently playing on my Vita/PS3/PS4/PS5