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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

NightCry shudders on the Vita this month

Playism brings up Project Scissor's Night Cry, the long-ago Kickstarted horror game, at the end of January in Japan, and presumably the west. The point-and-click 3D adventure is a murder mystery, set on a boat where suspicion and dread terror lurk behind each porthole and cabin door. Featuring Monica and Rooney as two students, they must survive the branching storylines to find the one ending where, presumably, they don't end up as mincemeat.

Coming a couple of years after the PC version, it at least reminds the world that 3D does work on the Vita, even though this trailer (perhaps deliberately, but I doubt it, sees the game crawling through glue). Regardless, well done to Playism, Hifumi Kono and Takashi Shimizu for sticking with the sequel to Clock Tower.

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Currently playing on my Vita/PS3/PS4/PS5


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